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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: those blured textures
uncle_pot
General Member
Since: Apr 18, 2005
Posts: 70
Last: Feb 18, 2015
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Level 3
Category: CoD Mapping
Posted: Friday, Aug. 3, 2007 05:22 am
for the new to this what specifically causes those textures / walls etc
that seem to have been stretched and distorted - ive often wondered because i generally just mess with the textures until its right but what EXACTLY causes it, any ideas /?

Z
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 5, 2007
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Level 7
Category: CoD Mapping
Posted: Friday, Aug. 3, 2007 06:27 am
Have you tried to select your wall the press "S" and click on Natural or fit?
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rakekniven
General Member
Since: Jul 1, 2004
Posts: 439
Last: Aug 11, 2009
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Level 5
Category: CoD Mapping
Posted: Friday, Aug. 3, 2007 10:13 am
textures will sometimes try to align themselves, so they stretch to fit.

on terrain patches you can hold down control/alt and toggle the n button to cycle through all the various stages of the texture...ie lightmap,fit, etc.
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 5, 2007
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Level 7
Category: CoD Mapping
Posted: Friday, Aug. 3, 2007 10:21 am
rakekniven writes...
Quote:
... and toggle the n button to cycle through all the various stages of the texture...ie lightmap,fit, etc.



Maybe you wanted to say "S"? [wink]
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uncle_pot
General Member
Since: Apr 18, 2005
Posts: 70
Last: Feb 18, 2015
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Level 3
Category: CoD Mapping
Posted: Thursday, Aug. 9, 2007 08:38 am
interesting i will check it out, it is just a thing that pops up alot, especially in my prefabs, not all the time, all angles are perfect with no brush overlaps but these strange stretched textures appear across certain brushes - probably happens to a few mappers in the beginning..i might scour the forums for the most common little asked errors and make a list of them, and post it...if i get the time.

unc'
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