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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername
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Author Topic: castle in the woods
batistablr
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Since: Jul 12, 2005
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Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 11:30 am
Here is the link to download it.
Go ahead... You Play I Mod : MODSonline.com
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94sniper
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Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 12:14 pm
i found and installed WINRAR and its working fine, but when I try to move my xmodels folder to my main folder and then open Radiant, I dont see any trees. so my question remains of how to get those tree models.
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Capt.Com
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Since: Nov 14, 2004
Posts: 879
Last: Oct 5, 2007
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Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 12:20 pm
From where are you trying to see trees? If you are trying to look at them in the textures you won't find them there because they are not textures but MODELS.

Click right in the 2d window, then on misc/model/choose your model.
To see what models looks like use the link R4R44VIS gave you:
http://e3downloads.lostnode.org/CoD2%20Model%20Veiwer/trees.html
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94sniper
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Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 12:44 pm
I dont know how to import or download any of those models into my computer.
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The_Caretaker
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Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 12:48 pm
Just follow this tutorial, which BatistaBlr linked before.
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94sniper
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Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 02:14 pm
sweet, i figured it out. thanks guys, u helped alot [thumbs_up]
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94sniper
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Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Level 7
Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 02:28 pm
oh one more thing, how tall is a player when crouching?
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The_Caretaker
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Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 02:30 pm
Quote:
The unit scale in CoD seems to be about 1 unit : 1 inch. (roughly)

1 unit = 1 inch in CoD.
1 foot = 12 units in CoD.

Players are 72 units or 6 feet high.
Players are 32 units wide.

Stairs in CoD are 8-12 units high.
Doors are 52x96 units in CoD (dawnville). Door thickness is 4-6 units.

Ladder rungs on a ladder that is in Dawnville are 24 units appart.It looks kind of silly. In real life this would be more like 12 units.

Outter walls are 8 units thick. I made inner walls 6.

Sidewalks 64 units wide and 8 units high

Height to ceiling is normally 128, but then again it all depends if its a anormal room, warehouse or what your creating.

Player Height Clearance =< 71 units
Player Crouch Clearance =< 51 units
Player Prone Clearance =< 31 units
Player Max Jump =< 39 units
Player Width Clearance =< 31 units

The unit scale o­n this game seems to be about 1 unit : 1 inch. Most of the models I look best when scaled to 75%.

*To change the size of a model, add the modelscale key with a decimal value - 0.75 for 75% - in the entity box for the model.
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
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Category: CoD2 Map + Mod Releases
Posted: Monday, Jul. 30, 2007 08:46 pm
thanks, that really helps alot.
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