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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Pam + Custom Hud Elements
Gagarin
General Member
Since: Apr 21, 2006
Posts: 35
Last: Feb 3, 2008
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Level 2
Category: CoD2 Scripting
Posted: Saturday, Jul. 28, 2007 03:24 pm
Ok, i need add new HUD element in PAM mod. I create logo.gsc and put him in maps\pam folder. And in maps\pam\sd.gsc i added
"thread maps\pam\logo::showlogo();"

My text logo is showing now, but until then the second player will not be connected yet. Then it is automatically loaded mod "ready up" and then - any mode (looks like pub, eumr and others). My logo don't showing in mode "ready up" and others. Any ideas ? I think i need added some script in specific gsc files...
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codmp
General Member
Since: Feb 7, 2006
Posts: 905
Last: Aug 1, 2011
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Level 7
Category: CoD2 Scripting
Posted: Saturday, Jul. 28, 2007 03:56 pm
Mayb you need to add thread maps\pam\logo::showlogo(); in soe of the other GSC files? Maybe add it somewhere in the ones that control that stuff.
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Pedro699
General Member
Since: Jun 19, 2006
Posts: 781
Last: Dec 18, 2010
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Level 7
Category: CoD2 Scripting
Posted: Saturday, Jul. 28, 2007 04:02 pm
Try adding it to the sd.gsc file in maps\mp\gametypes
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Gagarin
General Member
Since: Apr 21, 2006
Posts: 35
Last: Feb 3, 2008
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Level 2
Category: CoD2 Scripting
Posted: Saturday, Jul. 28, 2007 04:52 pm
without effect [banghead]
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Pedro699
General Member
Since: Jun 19, 2006
Posts: 781
Last: Dec 18, 2010
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Level 7
Category: CoD2 Scripting
Posted: Saturday, Jul. 28, 2007 08:22 pm
Where abouts are you adding it in the sd.gsc file?

edited on Jul. 28, 2007 04:23 pm by Pedro699
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Gagarin
General Member
Since: Apr 21, 2006
Posts: 35
Last: Feb 3, 2008
[view latest posts]
Level 2
Category: CoD2 Scripting
Posted: Saturday, Jul. 28, 2007 08:27 pm
pam don't using file sd.gsc in gametype directory. Only in PAM directory
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