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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: hangs on loading .bsp
uncle_pot
General Member
Since: Apr 18, 2005
Posts: 70
Last: Feb 18, 2015
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Saturday, Jul. 28, 2007 01:28 am
since a few days ago, when ever i try and load my map through console it hangs with the CoD screen and map name...it dosn't do it with my older .bsp's just recent ones . any one ever encountered this
any ideas... dont want to do a uninstall/reinstall...no custom maps

unc'
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Jul. 28, 2007 01:34 am
Ther may be a compile error. Just because the map complete its compile doesn't mean it's error free. Next time you compile post your log here and we will go from there.
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uncle_pot
General Member
Since: Apr 18, 2005
Posts: 70
Last: Feb 18, 2015
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Saturday, Jul. 28, 2007 08:45 am
This is the latest compile .... still no joy... all my older .bsps still work fine... i can view them and there are no special textures, scripts or anything ??? can you guys see anything in there ?
PB is set to no as is pure...
unc'


C:\Program Files\Call of Duty-(M)\Main\maps>C:

C:\Program Files\Call of Duty-(M)\Main\maps>cd \Program Files\Call of Duty-(M)\T
ools\bin

C:\Program Files\Call of Duty-(M)\Tools\bin>q3map -basedir "Call of Duty-(M)" ..
\..\Main\maps\port_test.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty-(M)/\main\UserTextures.pk3 (13 files)
C:/Program Files/Call of Duty-(M)/\main\sv_gazasniper.pk3 (8 files)
C:/Program Files/Call of Duty-(M)/\main\sv_bunker_hills.pk3 (10 files)
C:/Program Files/Call of Duty-(M)/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty-(M)/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty-(M)/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty-(M)/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty-(M)/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty-(M)/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty-(M)/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty-(M)/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty-(M)/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty-(M)/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty-(M)/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty-(M)/\main\hmr.pk3 (8 files)
C:/Program Files/Call of Duty-(M)//main
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30199 files in pk3 files
Loading map file C:/Program Files/Call of Duty-(M)/Tools/bin/..\..\Main\maps\por
t_test.map
writing C:/Program Files/Call of Duty-(M)/Tools/bin/..\..\Main\maps\port_test.pr
t
27 unique shaders
38 actual shaders
finding triangle windings...
merging into concave windings...
added 211 points for thin polygons (1.6% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
265 tris simplified away (2.7%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing C:/Program Files/Call of Duty-(M)/Tools/bin/..\..\Main\maps\port_test.bs
p
5 seconds elapsed

C:\Program Files\Call of Duty-(M)\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty-(M)\Tools\bin>q3map -vis -fast -basedir "Call of D
uty-(M)" ..\..\Main\maps\port_test.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty-(M)/\main\UserTextures.pk3 (13 files)
C:/Program Files/Call of Duty-(M)/\main\sv_gazasniper.pk3 (8 files)
C:/Program Files/Call of Duty-(M)/\main\sv_bunker_hills.pk3 (10 files)
C:/Program Files/Call of Duty-(M)/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty-(M)/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty-(M)/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty-(M)/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty-(M)/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty-(M)/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty-(M)/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty-(M)/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty-(M)/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty-(M)/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty-(M)/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty-(M)/\main\hmr.pk3 (8 files)
C:/Program Files/Call of Duty-(M)//main
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30199 files in pk3 files
reading C:/Program Files/Call of Duty-(M)/Tools/bin/..\..\Main\maps\port_test.bs
p
reading C:/Program Files/Call of Duty-(M)/Tools/bin/..\..\Main\maps\port_test.pr
t
1153 portalclusters
3805 numportals
4359 numfaces
7610 active portals
34 hint portals
visdatasize:175264
0...1...2...3...4...5...6...7...8...9... (8)
creating leaf vis...
Average clusters visible: 997
writing C:/Program Files/Call of Duty-(M)/Tools/bin/..\..\Main\maps\port_test.bs
p
9.00 seconds elapsed

C:\Program Files\Call of Duty-(M)\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty-(M)\Tools\bin>flare -fast -dumpoptions ..\..\Main\
maps\port_test.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty-(M)/\main\UserTextures.pk3 (13 files)
C:/Program Files/Call of Duty-(M)/\main\sv_gazasniper.pk3 (8 files)
C:/Program Files/Call of Duty-(M)/\main\sv_bunker_hills.pk3 (10 files)
C:/Program Files/Call of Duty-(M)/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty-(M)/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty-(M)/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty-(M)/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty-(M)/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty-(M)/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty-(M)/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty-(M)/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty-(M)/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty-(M)/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty-(M)/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty-(M)/\main\hmr.pk3 (8 files)
C:/Program Files/Call of Duty-(M)//main
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty-(M)/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30199 files in pk3 files
models in world bsp: enabled
model shadows: disabled
model alpha shadows: disabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: disabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: enabled
lightmap calculation: enabled
extra alpha check: disabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 127.5
hemicube edge size: 2
surface light step world: 64
surface light step sky: 1024
sunlight = 1.3
ambient = 0.18
----------------------------------------
Building flare's bsp from all polygons...
Finished in 3 seconds.
----------------------------------------
Performing sample-based diffuse lighting...
Using single vertical sample and surface normal form factor approximation
Finished in 1 seconds.
----------------------------------------
Performing world and model lighting...
Finished in 4 seconds.
----------------------------------------
More thorough check for model diffuse sunlighting areas...
used 30458 polys and 114768 verts total

C:\Program Files\Call of Duty-(M)\Tools\bin>pause
Press any key to continue . . .

edited on Jul. 28, 2007 11:47 am by uncle_pot
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Saturday, Jul. 28, 2007 11:34 am
What did you add since your last working compile?
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