Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 7 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Breakable Glass Prob.....
crush
General Member
Since: Aug 19, 2004
Posts: 23
Last: Jan 2, 2006
[view latest posts]
Level 1
Category: DOOM III Mapping
Posted: Saturday, Aug. 28, 2004 10:24 pm
I was wondering if there was any way to reduce the particale count or the amout of polygons when you break glass. Im pretty sure you can but im not sure what cmds to use. Thanks.
Share |
RedTiger
General Member
Since: Nov 7, 2001
Posts: 341
Last: Feb 23, 2005
[view latest posts]
Level 5
Category: DOOM III Mapping
Posted: Saturday, Aug. 28, 2004 10:34 pm
I'm looking into it, but so far I don't see anything like what you want...there could be though, because I have seen this on the Source engine, so I'm sure it's possible, but it might also limit other things as well.

I'm willing to bet, you can change this somehwat (although like i said, probably a more generic command and will disable or reduce other things as well) in the options to configure it...possibly under decal time (mark, bullet decals, etc.)...=/ i tried lol
Share |
crush
General Member
Since: Aug 19, 2004
Posts: 23
Last: Jan 2, 2006
[view latest posts]
Level 1
Category: DOOM III Mapping
Posted: Saturday, Aug. 28, 2004 10:36 pm
In the entity editor there are certain cmds like particle size and stuff just dont know how to use any of it..
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: DOOM III Mapping
Posted: Saturday, Aug. 28, 2004 11:30 pm
there's a maxShardArea but no minShardArea (none list but it still might work). Other than that, I see no options either.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
crush
General Member
Since: Aug 19, 2004
Posts: 23
Last: Jan 2, 2006
[view latest posts]
Level 1
Category: DOOM III Mapping
Posted: Saturday, Aug. 28, 2004 11:50 pm
Ill mess around with the max shard area and see what happends. Its going to be a multiplayer map and I need to have it optimised as much as I can for the people that dont have great vid cards :)
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : DOOM III : DOOM III Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»