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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Maps wont work in pure servers
Puncster
General Member
Since: Oct 31, 2004
Posts: 32
Last: Aug 5, 2008
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Level 2
Category: CoD2 MP Mapping
Posted: Tuesday, Jul. 17, 2007 12:01 pm
For some reason unknown to me the maps I have created wont work in servers set to pure.They work fine when servers set to pure no.I dont mean in the testing stage I mean when someone uploads to their servers.Is there anything I am overlooking or need to do to make them able to play in pure server set ups please.
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
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Level 7
Category: CoD2 MP Mapping
Posted: Tuesday, Jul. 17, 2007 08:50 pm
Do you have created an iwd file with your map?
Tut about creating iwd files -> http://www.modsonline.com/Tutorials-read-333.html
To run your map on a pure server it must be in an iwd file.
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Puncster
General Member
Since: Oct 31, 2004
Posts: 32
Last: Aug 5, 2008
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Level 2
Category: CoD2 MP Mapping
Posted: Tuesday, Jul. 17, 2007 09:12 pm
yes I have an iwd file


in it is

maps >>>>>> mp(gsc file,bspfile,prt file ,csv file)
mp(arena file)
images(containing files required for loading screen)
materials(containing files required for loading screen)
readme file (containing map details mapper website etc)


gsc file

main()
{
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}


csv file

levelBriefing,loadscreen_mp_mapname


arena file

{
map "mp_mapname"
longname "mp_mapname"
gametype "dm tdm ctf"
}
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Jul. 18, 2007 09:36 am
It probably dosn't have anything to do with your problem, but I'm sure you don't have to included the prt file in your iwd
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Jul. 18, 2007 04:23 pm
Do you have tested the iwd file only on your computer or on other computers too?
If you have tested it only on your computer, it could be that you used the wrong compression method (which has to be set to normal, not fast or extra). With the wrong compression method the game can't open the iwd file. If you run the game with sv_pure 0 and your iwd file has the wrong compression method, the game opens the map from the folder main/maps/mp and not the one which is in the iwd file.

When you want to start your map from the console with sv_pure set to 1, do you get any error?
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Puncster
General Member
Since: Oct 31, 2004
Posts: 32
Last: Aug 5, 2008
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Level 2
Category: CoD2 MP Mapping
Posted: Wednesday, Jul. 18, 2007 10:50 pm
I just used a standard compresion as far as I am aware using winzip
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Foxhound
Preferred PLUS Member
Since: May 31, 2002
Posts: 5983
Last: Sep 6, 2014
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Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Wednesday, Jul. 18, 2007 11:43 pm
Have you tried this tut on how to create an iwd file?

There is more to it then just compressing it in winzip.

Cheers

[quake]
I sometimes wonder... "Why is that frisbee getting larger?" .............and then it hits me.

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Puncster
General Member
Since: Oct 31, 2004
Posts: 32
Last: Aug 5, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 19, 2007 10:59 am
yes I have followed the tutorial
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fullaholes
General Member
Since: Oct 20, 2004
Posts: 118
Last: Nov 21, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 19, 2007 11:07 am
You probably have to many "single" custom maps in your Call of Duty 2\main folder. Call of Duty 2 isn't like the original vanilla CoD or UO in this respect unfortunately and requires you to make your own .iwd mappacks with shorter names to conserve space, allowing you to run more custom maps in your Call of Duty 2\main folder.

/fullaholes
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Puncster
General Member
Since: Oct 31, 2004
Posts: 32
Last: Aug 5, 2008
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Aug. 3, 2007 01:31 pm
I did a fresh install and still had the same problem.my mapos dont have effects does that make a differance
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