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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Blue boxes
Ol_Sniper
General Member
Since: Dec 4, 2004
Posts: 308
Last: Nov 28, 2008
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Level 5
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 12, 2007 12:40 pm
I made a couple of prefabs and when I put them into a map, their corresponding blue box that comes with it (identifies entities), is 100s to 1000s of feet away from the prefab.

Is this okay or normal?
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Pedro699
General Member
Since: Jun 19, 2006
Posts: 781
Last: Dec 18, 2010
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Level 7
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 12, 2007 01:47 pm
its not really a problem.

The blue box is the origin of your prefab.

If you opened up the prefab on its own the blue box represents the point with co-ordinates (0,0,0).

Ideally you would want the prefab over the origin but unless you need to rotate it or something don't worry about - you won't see any difference in your map.

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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
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Level 8
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 12, 2007 02:04 pm
I forget that too once in awhile so what I do is go back into my prefab and edit it (alt-page dn) and select the whole prefab and drag it so it is positioned over 0 0 0. Save and exit back out (alt-page up).

But as Pedro said most of the time dont worry about it. I have heard that it can cause leaks outside the skybox if the blue box is outside the boundaries but I have never had one stray that far. Anyone, Pedro, have thoughts on that?
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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