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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Help onthunder n lightning
branded01
General Member
Since: Dec 18, 2005
Posts: 22
Last: Nov 26, 2007
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Sunday, Jul. 8, 2007 12:17 am
Ive just finished a map and would like to put thunder and lightning in to it. Ive followed the link http://www.modsonline.com/Tutorials-read-120.html and after altering the x,y,z the lightning works perfect. However, the thunder is silent because the sound alias in the above link just will not work when i put it into the soundalias folder.

The sound alias copied and pasted from the above link is
cloudflash2 explosions/explo_distant04.wav 0.8 1.07 0.9 1.1 50000000 0 auto
which to me seems to be incomplete.

Any help on resolving this will be appreciated.

Many thanks.

Branded

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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Sunday, Jul. 8, 2007 01:06 am
Did you have the commas in between the values, as "csv" stands for comma separated values.

[sniper]
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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Sunday, Jul. 8, 2007 01:25 am
The format guide for the sound file is as follows:

Code:

name = name of the alias that is used to play this sound (required)

sequence = sequence "used to uniquely identify alias entries when more than one sound goes to an alias, used only to catch unwanted duplicates (default = 0)"

file = the name of the file that contains the sound data (required)

vol_min = "0 is silent, 1 is full volume (default = 1)"

vol_max = "0 is silent, 1 is full volume (default = same as vol_min)"

vol_mod = "blank causes no effect on vol_min and vol_max, otherwise the string must match a string in the volumemodgroups.def file and the value in that file corresponding to that string will be used to adjust vol_min and vol_max, clamped to the valid range"

pitch_min = "1 is normal playback, 2 is twice as fast, 0.5 is half as fast (default = 1)"

pitch_max = "1 is normal playback, 2 is twice as fast, 0.5 is half as fast (default = same as pitch_min)"

dist_min = "within this distance in inches, the sound is always full volume (default = 120)"

dist_max = "outside this distance in inches, the sound is not started.  If left blank or set to 0, the sound will play from any distance.  This does not affect sound volume falloff."

channel = "auto, menu, weapon, voice, item, body, local, music, announcer (default = auto)"

type = primed (a streamed sound which gets primed on some platforms) / streamed / loaded (default = loaded)

probability = weight to use for the weighted probability of playing this sound instead of another sound (default = 1)

loop = "whether this sound is ""looping"" or ""nonlooping"" (default = ""nonlooping"")"

masterslave = "if ""master"", this is a master sound.  If a number, then this sound's volume will be multiplied by that number (a percentage between 0 and 1) any master sound is playing.  
If blank, then neither master nor slave."

loadspec = "space-separated list of which maps should use this alias; eg, ""burnville dawnville"".  If blank, the alias is used on all maps."

compression = "a string corresponding to an entry in ""XMAUpdate.tbl"" which is used to determine compression by XMAUpdate.exe"

secondaryaliasname = "defined the name of an additional sound alias to play in addition to the current alias being played. Note that it is an error for the secondaryalias to also define a 

secondaryaliasname (eg, if B is a secondaryalias of A, B is not allowed to have its own secondaryalias)."

volumefalloffcurve = if blank uses the linear curve which can not be changed. A string 'XXXX' corresponds to the curve defined by the file 'soundaliases/XXXX.vfcurve'

startdelay = defaults to no delay. The value is the number of milliseconds to delay starting the sound by

speakermap = if blank uses the default speakermappings which cannot be changed. A string 'XXXX' corresponds to the speakermap defined by the file 'soundaliases/XXXX.spkrmap'. 

reverb = "blank means the alias is affected normally by wet and dry levels, ""fulldrylevel"" forces the alias to use a full drylevel (ignoring the global drylevel), ""nowetlevel"" forces the 
alias to use no wetlevel (ignoring the global wetlevel)"

lfe percentage = this determines what percentage of the highest calculated spatialized speaker volume should be passed to the LFE. blank means no LFE for the sound

---------------------------------------------------

The Order of the values are as follows, one sound on each line:

name, sequence, probability, file, vol_min, vol_max, vol_mod, pitch_min, pitch_max, dist_min, dist_max, channel, type, loop, masterslave, loadspec, subtitle, compression, secondaryaliasname, volumefalloffcurve, startdelay, speakermap, reverb, lfe percentage


Example lines in my actual CSV file:

name, sequence, file,  vol_min, vol_max, vol_mod, pitch_min, pitch_max, dist_min, dist_max, channel, type, probability, loop, masterslave, loadspec, subtitle, compression, secondaryaliasname, volumefalloffcurve, startdelay, speakermap, reverb, lfe percentage
amb_background,,ambient/amb_africa_tankbattle.mp3,0.63,,,,,,,local,streamed,,looping,,jbstest224,,,,

I use the first line as a guide for the values




I hope that solves the problem.

[sniper]


edited on Jul. 7, 2007 09:29 pm by Scharfschuetze
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