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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Elevator in Multiplayer---question
BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 10:52 pm
I see you use a trigger_use in as a switch,,

Trigger doesnt move with the elevator so you need to extend the trigger upward to where the switch will be on the next floor.

Is that not right..... [confused] [smokin]
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 11:09 pm
Why not just make 2 triggers?
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 11:27 pm
Just uploaded a .Map, .BSP and the .GSC of the elevator.

Im sure some people will use it.


[smokin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Saturday, Aug. 28, 2004 12:32 am
that is correct

the trigger doesnt move

i wouldnt suggest extending it, as it sometimes only finds the origin (center) of the trigger

as in the gsc it builds an array of ALL the triggers with that specific targetname, multiple triggers in multiple locations would not be an issue...and is what should be done [angryalien]
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TLobes
General Member
Since: Aug 22, 2004
Posts: 9
Last: Jul 9, 2007
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Level 0
Category: CoD Mapping
Posted: Saturday, Aug. 28, 2004 03:12 am
I noticed a big issue with elevators in MP. When two or more players are in the elevator and two of em touch each other, they will get stuck or fall through the elevator as it is moving upwards, causing the elevator to stop in its tracks and jitter crazy style.
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoD Mapping
Posted: Saturday, Aug. 28, 2004 03:21 am
Stryder i think ur right, Not just sometimes...
pretty much all the time.
I did some tests on some triggers today.

Always waits till ur near the bcenter..


[smokin]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Saturday, Aug. 28, 2004 12:40 pm
br3nt - is it possible to script a mp player to not be able to move while a script thread (b) runs - until (b) ends? [angryalien]
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