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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: models
t3vy
General Member
Since: Jun 26, 2006
Posts: 59
Last: Jul 9, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 1, 2007 03:34 pm
Can anyone tell me how they make this.
First picture is from Toujane - dm gametype:



Here you can see AA-gun but in second picture on the same position(sd-game type) there is a tank:



So how do they make this?( that models are just in specific gametype)

Please help[wave]
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
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Level 7
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 1, 2007 03:49 pm
You have to insert the models as script_models. Then you have to give the models an additional key/value.
Key: script_gameobjectname
value: tdm
(for value you can use dm, tdm, sd, ctf or hq).
So the broken flak has the value dm for script_gameobjectname and the tank has the value sd).
With this key you define in which gametype which model will be shown.
If you want to have one model in two or more gametypes ,you have to place this model for each gametype separately with his own value for script_gameobjectname.
Remember, if you place the models as script_model, you have to clip them by yourself or player can walk through them.


edited on Jul. 1, 2007 11:51 am by OLD_MAN_WITH_GUN
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t3vy
General Member
Since: Jun 26, 2006
Posts: 59
Last: Jul 9, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 1, 2007 04:45 pm
it works[thumbs_up]tnx
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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