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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Spawners
TheModDoctor
General Member
Since: Apr 27, 2007
Posts: 174
Last: Jan 10, 2009
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Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 1, 2007 11:58 am
Hi, I've got a problem. In my map I have these narrow paths. The sides are just bushes models. To stop walking trough them I placed clip brushmodels just behind the hedges. No I have a trigger_spawner on the other side of the hedge that obviously spawns some enemies. But the problem is that they don't spawn, because although I can't really through the hedge, COD dont know that. I tried placing a brush with a wall texture, and then they spawned. But I dont want a wall there. Can somebody please tell me what I can do so that they will spawn even if I am technically looking at them. Thanks.
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sevensniff
General Member
Since: Feb 12, 2005
Posts: 365
Last: Apr 8, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 1, 2007 12:53 pm
caulk brush will do it
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 1, 2007 01:09 pm
Ok first what kind of trigger are you useing, If you are using a trigger_once you shouldn't have this problem. Now with a trigger_lookat you might get this problem and as sevensniff said just make a caulk brush [thumbs_up]
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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TheModDoctor
General Member
Since: Apr 27, 2007
Posts: 174
Last: Jan 10, 2009
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Level 4
Category: CoD2 MP Mapping
Posted: Monday, Jul. 2, 2007 07:16 am
Thanks a lot! [thumbs_up] The caulk did it. By the way, the trigger I was using was a trigger_multiple painted with spawner_trigger.
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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