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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: CSS Lift
Tisca
General Member
Since: Apr 6, 2007
Posts: 13
Last: Aug 20, 2007
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Level 1
Category: HL2 Mapping
Posted: Friday, Jun. 8, 2007 02:15 pm
Hi all .

I have just installed Hammer editor again .

I have made a simple map, with a terrorist spawn and some other things .

Just to know how i works - i want to make a lift .

Where i stand on a platfrom, and press a button - and it goes up .

Can anyone help ? .

Thanks for all the answers that will show up in my topic .
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foyleman
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Category: HL2 Mapping
Posted: Friday, Jun. 8, 2007 02:38 pm
I always a little weary when replying to CSS posts because I know the game does always accept the same input as the SP or DM games.

While there are a number of ways to do this, I will state the simplest method. Make your platform a func_door that opens up and closes down. Make it activated in both directions with a trigger. That trigger is the button you want to press.
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foyleman
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Category: HL2 Mapping
Posted: Friday, Jun. 8, 2007 02:43 pm
foyleman writes...
Quote:
Make your platform a func_door that opens up and closes down. Make it activated in both directions with a trigger. That trigger is the button you want to press.
I should mention to make the lip a negative number... the number of units you want the lift to move.
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