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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: bad synapx error
Klucker
General Member
Since: Jul 21, 2004
Posts: 72
Last: Sep 5, 2004
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Aug. 26, 2004 02:42 pm
i think that is how u spell it, but, wut does it mean and how do i fix it???
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD Mapping
Posted: Thursday, Aug. 26, 2004 02:43 pm
do you mean syntax?
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PHaLaNX[TUR]
General Member
Since: Aug 16, 2004
Posts: 53
Last: Aug 26, 2004
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Thursday, Aug. 26, 2004 03:26 pm
is it from your script? open the console and type /developer 1 before testing your map and and type the error here or maybe your script
lol
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Klucker
General Member
Since: Jul 21, 2004
Posts: 72
Last: Sep 5, 2004
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Level 3
Category: CoD Mapping
Posted: Thursday, Aug. 26, 2004 11:18 pm
ok, it says, there is sumtin wrong w/ this line
maps\mp\_fx::loopfx("fire". (32. -16. 8). 0.5):
i dont kno wut
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BR3NTB
General Member
Since: Jun 20, 2004
Posts: 893
Last: Mar 3, 2006
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Level 7
Category: CoD Mapping
Posted: Thursday, Aug. 26, 2004 11:31 pm

This is wrong:

mapsmp_fx::loopfx("fire". (32. -16. 8). 0.5):

This is correct:

mapsmp_fx::loopfx("fire", (32, -16, 8), 0.5);

see the differnce?

[smokin]
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Klucker
General Member
Since: Jul 21, 2004
Posts: 72
Last: Sep 5, 2004
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Level 3
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 12:52 pm
gotcha, ty
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Klucker
General Member
Since: Jul 21, 2004
Posts: 72
Last: Sep 5, 2004
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Level 3
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 12:55 pm
i fixed it and tried it again, and it still says bad snytax error,

this time it dont say y.
here is my script, is anything else wrong???
main()
{
level_effect["fire"] = loadfx ("fx/fire/tinybon.efx");
maps\mp\_fx::loopfx("fire", (32. -16. 8). 0.5):
level_effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (32. 0. 56). 0.7):

setCullFog (0. 6000. .32. .33. .40. 0>.
anbientPlay(*ambient_xp_brecourt"):

maps\xp\_load::main();
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NeeDLisch
General Member
Since: May 6, 2004
Posts: 2
Last: Aug 28, 2004
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Level 0
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 01:10 pm
this is wrong: maps\mp\_fx::loopfx("fire", (32. -16. 8). 0.5):
maps\mp\_fx::loopfx("smoke", (32. 0. 56). 0.7):

correct: maps\mp\_fx::loopfx("fire", (32, -16, 8), 0.5):
maps\mp\_fx::loopfx("smoke", (32, 0, 56), 0.7):

(.) = wrong (32. -16. 8). 0.5):
(,) = right (32, -16, 8), 0.5):
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Klucker
General Member
Since: Jul 21, 2004
Posts: 72
Last: Sep 5, 2004
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Level 3
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 03:57 pm
still no =(
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TTTC
General Member
Since: Feb 8, 2004
Posts: 212
Last: Jun 11, 2005
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Friday, Aug. 27, 2004 04:49 pm
Show us the _fx.gsc and the .gsc... Both or one of 'em could be wrong [pimp]
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