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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: My problemos,pls look
Sorrow
General Member
Since: Mar 3, 2007
Posts: 92
Last: Jun 18, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 13, 2007 11:23 am
3#...http://www.modsonline.com/Tutorials-read-316.html


this is too confusing, i am not English or American soo my English is bad. Could somebody make me this.

I want 3 THAT THINGS -1.Zidovi
2.Tex. boje
3.Ostalo


Thank you very much .......

Just make it and send me PM and i will copy paste.[wink]



edited on Jun. 13, 2007 07:24 am by Sorrow
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Sorrow
General Member
Since: Mar 3, 2007
Posts: 92
Last: Jun 18, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 13, 2007 12:18 pm
I am making texture and i have some old version of dds i need new v5.67 and i cant find it. That questions still stays.




[jumping]Thnk u ...
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 13, 2007 03:17 pm
Is the dds for Gimp?
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Sorrow
General Member
Since: Mar 3, 2007
Posts: 92
Last: Jun 18, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Jun. 13, 2007 06:29 pm
PS 7.0
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Thursday, Jun. 14, 2007 08:59 am
http://developer.nvidia.com/object/photoshop_dds_plugins.html

Put the plugin in your Photoshop/Plug-Ins/File Formats folder.
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Sorrow
General Member
Since: Mar 3, 2007
Posts: 92
Last: Jun 18, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Saturday, Jun. 16, 2007 07:19 pm
OK thx, i was sick soo i couldn't response.
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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
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Level 4
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Monday, Jun. 18, 2007 06:41 am
Quote:

3#...http://www.modsonline.com/Tutorials-read-316.html


this is too confusing, i am not English or American soo my English is bad. Could somebody make me this.


What part or parts do you not understand?


What kind of wall are you looking for? What color, what texture, stone, wood...?

[sniper]


Scharfschütze
Amerikanischer Soldat der Niederlage, sind Sie tot

My Radiant Manual - Work In Progress



edited on Jun. 18, 2007 03:07 am by Scharfschuetze
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Sorrow
General Member
Since: Mar 3, 2007
Posts: 92
Last: Jun 18, 2007
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Level 3
Category: CoD2 MP Mapping
Posted: Monday, Jun. 18, 2007 07:14 pm
That seconf part i dont understand.

Nice manual[thumbs_up].

*Edit Number Two*

|OCG|=gLiTcH= figured out this fix:

This is a tut to get a custom texture check box in the asset manager, as well as make an appropriate custom texture locale in radiant. You can set up a Usage Specification as well, but I personally let the asset manager handle what type of texture it is. As a precaution, back up any files I may have you open and edit. Open the two files below with notepad....

Files location and ones needed are: ( DL represents your HD, mine is on C:)

DL:\Program Files\Activision\Call of Duty 2\deffiles\material.gdf
DL:\Program Files\Activision\Call of Duty 2\deffiles\materials\locale.txt

For material.gdf, scroll down until you something like this:

itc..........(this part and to the end)
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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Tuesday, Jun. 19, 2007 04:29 am
Quote:

That seconf part i dont understand.


I was attempting to answer the part where you stated:

Quote:

I want 3 THAT THINGS -1.Zidovi
2.Tex. boje
3.Ostalo



I guess I do not understand the language.


As for the fix for the asset manager. This allows the user to add a check box in the asset manager to create their own area to store textures in the radiant editor. It is not required to do, but if you wish to I can go through these steps with you to do it.

It relates to the textures, when you display certain textures, such as walls for example, you can display only the textures in the walls section. There are areas for trim, inside and outside and many parts that are used in the game. In addition to the type of texture, there is a locale for the textures also. In adding your own locale, you have a fast way to look at just your own textures.

In that menu there are a few lines to change the texture display window to set the type and locale. The files that are edited in this fix adds a line to the sub menu that appears after selecting "Show Locale".

It is not required to make a texture of your own. Let me know and I can go over the steps.

[sniper]


Scharfschütze
Amerikanischer Soldat der Niederlage, sind Sie tot

My Radiant Manual - Work In Progress

Progress of my modeling work is listed toward the bottom.
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