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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername
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Author Topic: OMFG MY MAP!!!
callshadowduty
General Member
Since: May 20, 2007
Posts: 41
Last: Jul 25, 2007
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, May. 25, 2007 05:44 pm
omg omg omg omg

shoot me

i opened up radiant :( tried to open up my map

all i got was the textures AND NOTHING ON 3D SCREEN OR GRID NOO

omg how can i get the 2s grid thing to view my map

or what ever i cant see it only textures

when i load it on bottom it loads every thing but not viewable

pressed f all boxes are ticked :( im gunna cry :(

i also restarted my computer didnt help

edited on May. 25, 2007 08:45 pm by callshadowduty
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callshadowduty
General Member
Since: May 20, 2007
Posts: 41
Last: Jul 25, 2007
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, May. 25, 2007 05:53 pm
ALSO WHEN ITS LOADING IT HAS ops caps sorry

it has at end of loading

no Worldspawn in map
Map_New

and on top it doesnt have name of map
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callshadowduty
General Member
Since: May 20, 2007
Posts: 41
Last: Jul 25, 2007
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, May. 25, 2007 07:29 pm
im gunna have to start it again dont i?, ffs
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cybershot
General Member
Since: Dec 28, 2005
Posts: 938
Last: Apr 11, 2012
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Saturday, May. 26, 2007 12:52 am
how are you loading your map. radiant doesn't load last project. you need to go to open and then choose the name of your map. just starting radiant doesn't load your map.
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Derix
General Member
Since: Mar 24, 2005
Posts: 133
Last: Sep 8, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, May. 26, 2007 01:57 am
You have to open your map in a text editor like notepad.

Your map has to begin with:



Code:
iwmap 4
// entity 0
{
"classname" "worldspawn"
// brush 0
{
 ( 304 264 0 ) ( -272 264 0 ) ( -272 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -272 -264 8 ) ( 304 -264 8 ) ( 304 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 304 -264 8 ) ( 304 264 8 ) ( 304 264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 304 264 8 ) ( -272 264 8 ) ( -272 264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -272 264 8 ) ( -272 -264 8 ) ( -272 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -272 264 8 ) ( 304 264 8 ) ( -272 -264 8 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
 ( -248 -264 192 ) ( -248 264 192 ) ( 328 264 192 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -272 -264 8 ) ( 304 -264 8 ) ( 304 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 304 -264 8 ) ( 304 264 8 ) ( 304 264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 304 264 8 ) ( -272 264 8 ) ( -272 264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -272 264 8 ) ( -272 -264 8 ) ( -272 -264 0 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -248 264 184 ) ( -248 -264 184 ) ( 328 264 184 ) duhoc_block_wall1 128 128 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}


The numbers under //brush 0 will be different.

edited on May. 26, 2007 04:58 am by Derix
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callshadowduty
General Member
Since: May 20, 2007
Posts: 41
Last: Jul 25, 2007
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Saturday, May. 26, 2007 02:18 am
WEW i got some one to help me thru xfire, he said exactly wot u sed derix so if it wasnt for him id be thanking you :D
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