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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Capture Radius?
ogenboy
General Member
Since: Jan 25, 2006
Posts: 56
Last: Feb 9, 2008
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Level 3
Category: CoD Mapping
Posted: Friday, May. 18, 2007 10:32 pm
Does anyone know the exact radius at which a HQ radio is captured?

I need to know this so I won't make a map where people can capture the radio through a wall...[banghead]
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Gen_Boom
General Member
Since: Apr 24, 2006
Posts: 80
Last: May 5, 2009
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Level 3
Category: CoD Mapping
Posted: Saturday, May. 19, 2007 06:29 am
level.zradioradius = 50;
// Z Distance players must be from a radio to capture/neutralize it


You can set your own radius by adding this line to your .gsc file....

edited on May. 19, 2007 02:29 am by Gen_Boom
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ogenboy
General Member
Since: Jan 25, 2006
Posts: 56
Last: Feb 9, 2008
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Level 3
Category: CoD Mapping
Posted: Saturday, May. 19, 2007 02:27 pm
woot thanks a lot Boom
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eggbeast
General Member
Since: Jan 5, 2007
Posts: 345
Last: Sep 7, 2009
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Level 5
Category: CoD Mapping
Posted: Friday, Jun. 1, 2007 09:39 am
there is also a minimod from OCG Glitch called
zzzz_UO_HQ_Mod.pk3
which has a few more hq variables added,
changing respawn wave time from 45s to 37s and also the spawngracetime from 5s to 8s makes a huge difference to the number of moaners in the game, cos they get respawned if spawnkilled and when they die they gotta wait 11 (8+3) secs less, which is like 25 percent of the original wait... we have a lot of HQ in our server, and a lot of ex-moaners

edited on Jun. 1, 2007 05:39 am by eggbeast
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eggbeast
General Member
Since: Jan 5, 2007
Posts: 345
Last: Sep 7, 2009
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Level 5
Category: CoD Mapping
Posted: Friday, Jun. 1, 2007 09:46 am
i just realised, if you're considering suitable radio placement locations, then avoid theback wall of buildings as enemy players can attack the radio on the other side of the wall lol, which happens in some badly thought out maps
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