Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 54 Guests
Online:

LATEST FORUM THREADS

»
New BF2 Mod
BF2 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: "J" Button :D
minusmojo
General Member
Since: Feb 8, 2004
Posts: 311
Last: Jun 13, 2005
[view latest posts]
Level 5
Category: DOOM III Mapping
Posted: Wednesday, Aug. 25, 2004 12:54 pm
I dont know if this is coved in a tut yet - but this is the shiznit.

select a light - hit "j"

you can now completely modify the light's properties - add strobes, change it's projection angle, add fog, a milion possibilities -

AS WELL AS - a very important one - Shadowing - we all know D3 is great because of realtime lighting and shadows, BUT every light does NOT need to make them - this little window will let you make some lights NOT have shadows -

Why would you want to do that? Performance.

If you need to light an area just to see, you may want to leave it without a shadow - then in accent areas, where you can see a source for the light (like a lamp or other visable light souce) use a light that makes shadows, to emphasise the scene.

The point is this - You want people to play your map right? - they are more likely to play it if it runs well - this is a great optimising tool - Shadows are great, but think about exactly where you REALLY need them.

(forgive the rambling, just wanted to share this new tidbit I found)
Share |
nemek
General Member
Since: Feb 1, 2004
Posts: 116
Last: Nov 8, 2005
[view latest posts]
Level 4
Category: DOOM III Mapping
Posted: Wednesday, Aug. 25, 2004 01:02 pm
i could neva get fog 2 work right, and it depends what key/vals u put in for the light, like

key/val
light_radius / 128 128 128

that effects it aswell,

also u cant change what the light looks like, e.g, a lamp, wall light or what eva, i cant find those anywhere, so i have 2 use the same modal for all my lights lol,

i think a light/fog tut is needed :P
Share |
TheJuice
General Member
Since: Aug 20, 2004
Posts: 27
Last: Sep 11, 2004
[view latest posts]
Level 2
Category: DOOM III Mapping
Posted: Wednesday, Aug. 25, 2004 03:04 pm
there is a light/fog tutorial, its one of the ones provided by MNeMiC. It doesn't cover much more than basic fog though.
Share |
DEATHGIGAS
General Member
Since: Aug 20, 2004
Posts: 111
Last: Mar 11, 2006
[view latest posts]
Level 4
Category: DOOM III Mapping
Posted: Thursday, Aug. 26, 2004 07:43 am
Light editors great. Can only to get it to work when running the editor in windowed mode though. Hope this and the antialising problems are sorted out in a patch.
Share |
WrecklessNinja
General Member
Since: Aug 8, 2004
Posts: 30
Last: Jul 10, 2005
[view latest posts]
Level 2
Category: DOOM III Mapping
Posted: Thursday, Aug. 26, 2004 04:39 pm
When I press J after selecting a light, nothing happens. Do I have some mode on/off or something that isn't supposed to be?
Share |
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95761
Last: Mar 17, 2020
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: DOOM III Mapping
Posted: Thursday, Aug. 26, 2004 06:59 pm
you click the grid area first?
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
WrecklessNinja
General Member
Since: Aug 8, 2004
Posts: 30
Last: Jul 10, 2005
[view latest posts]
Level 2
Category: DOOM III Mapping
Posted: Thursday, Aug. 26, 2004 07:56 pm
I'll try that, but the light is definitely selected. It won't even work right after I add the light entity and the light is selected.
Share |
minusmojo
General Member
Since: Feb 8, 2004
Posts: 311
Last: Jun 13, 2005
[view latest posts]
Level 5
Category: DOOM III Mapping
Posted: Thursday, Aug. 26, 2004 10:30 pm
I always use it in the "cam" window, I have seen it not show up other times - same with the suface inspector, if I'm not in the cam windo it will not show up when i hit "s"

but then again I have things set up a bit differently [tongue]

see...

my setup
Share |
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95761
Last: Mar 17, 2020
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: DOOM III Mapping
Posted: Friday, Aug. 27, 2004 04:46 am
that looks like a two monitor setup. I can't do that because when I share monitors with the editor, I can't see the grid and other things in the editor.

I bet you are using dual monitor with a single video card because I am using two video cards (agp and pci).
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
minusmojo
General Member
Since: Feb 8, 2004
Posts: 311
Last: Jun 13, 2005
[view latest posts]
Level 5
Category: DOOM III Mapping
Posted: Friday, Aug. 27, 2004 05:09 am
Yeah 2 monitors - works nice - I dont feel as crampe as I used to, and I like a big "cam" window
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : DOOM III : DOOM III Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»