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Forum: All Forums : General Gaming Topics
Category: General Modeling
General chat about modeling and animation.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Sparky's 3D Animations
westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
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Level 7
Category: General Modeling
Posted: Monday, May. 7, 2007 09:23 am
why does it look the exact same as COD ?? especially the cow?
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novemberdobby
General Member
Since: Sep 17, 2006
Posts: 1965
Last: Oct 13, 2013
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Level 8
Category: General Modeling
Posted: Monday, May. 7, 2007 09:25 am
Because he's using the cod2 models.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: General Modeling
Posted: Monday, May. 7, 2007 02:14 pm
Sparks. writes...
Quote:
I've started building my scene in Maya using stock CoD2 model assets and building the architecture myself.
Using CoD2 textures.


-----

Small little update on texturing work:
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: General Modeling
Posted: Thursday, May. 10, 2007 04:16 pm
Here's the StoryBoard Power Point On How The Animation Is Going To Look.
Contains Images, Short 2-3 Sec Movie, And Sounds All In Power Point Slides.

Download
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codmp
General Member
Since: Feb 7, 2006
Posts: 905
Last: Aug 1, 2011
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Level 7
Category: General Modeling
Posted: Sunday, May. 13, 2007 04:50 am
Nice story board, hope to see a video tutorial of the animations.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: General Modeling
Posted: Monday, Jun. 4, 2007 11:08 pm
Update from within the first 10 secs of the animation.
Classes End June 15 so I should have it online before then.
I may not be able to upload the .MOV 720x480 version as it'll be a bit big, so I may have to put up a .WMV version.
I haven't added a "skybox" yet so the rim lighting work I did is showing on the black default background.





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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
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Level 6
Category: General Modeling
Posted: Tuesday, Jun. 5, 2007 02:24 am
Nice job, that looks awsome!
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codmp
General Member
Since: Feb 7, 2006
Posts: 905
Last: Aug 1, 2011
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Level 7
Category: General Modeling
Posted: Tuesday, Jun. 5, 2007 02:25 am
Lookin kool...cant w8 to see the animation.
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batistablr
Preferred PLUS Member
Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: General Modeling
Posted: Wednesday, Jun. 6, 2007 12:43 am
somone has already saw it besides Sparks, [wave]

edited on Jun. 5, 2007 08:44 pm by BatistaBlr
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
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Level 7
Im a fan of MODSonair
Category: General Modeling
Posted: Wednesday, Jun. 6, 2007 01:22 am
Sweet man... looks alsome! i most likely couldn't do that in 50 years HAHAHAHA
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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