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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Adding a moon
TLobes
General Member
Since: Aug 22, 2004
Posts: 9
Last: Jul 9, 2007
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Level 0
Category: CoD Mapping
Posted: Wednesday, Aug. 25, 2004 04:27 am
Has anyone found good sun settings to make it look like a moon?
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bidou
General Member
Since: Aug 17, 2004
Posts: 8
Last: Aug 25, 2004
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Level 0
Category: CoD Mapping
Posted: Wednesday, Aug. 25, 2004 07:27 am
Simply apply the chateaunight texture or another night texture to your skybox and set the following keys of your worldspawn entity like this :
"diffusefraction" ".4"
"sunlight" ".7"
"sundiffusecolor" "14 21 32"
"suncolor" "33 43 53"
"sundirection" "-40 5 0"
"_color" "1.000000 0.980392 0.925490"
"ambient" ".12"
[smokin]
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TLobes
General Member
Since: Aug 22, 2004
Posts: 9
Last: Jul 9, 2007
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Level 0
Category: CoD Mapping
Posted: Wednesday, Aug. 25, 2004 05:31 pm
That is what I am using right now with the pegasus night texture. Only problem is when i look up, I dont see a moon :D (but the pegasus night water texture shows a moon relfection). r_drawsun is 1
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