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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Objects help
Tisca
General Member
Since: Apr 6, 2007
Posts: 13
Last: Aug 20, 2007
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Category: HL2 Mapping
Posted: Sunday, Apr. 8, 2007 05:56 pm
Hi again .
I have searched for it .
What my problem is , is :
I have made a swimmingpool , i have seen the great video from foyleman , so i created water , i have placed a locker room beside it , where you can "change clothes and so on" , like in the real world .

I have placed :

2x benches on the left side
2x benches on the right side
1x TV monitor .

When i start up my map , nothing shows up at start .

I asked one of my friends what i should do . He said that i need to take prop_physics , when i have placed the prop , then i need to choose World Model , and then browse , find the item , and change the CLASS to prop_detail .
Is that right ? If so , then i got another problem , i changed it all to prob_detail , when i opened my map , all the things i placed said : ERROR , ERROR , ERROR with red .

Thanks for all the answers who will show up in my topic .
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foyleman
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Category: HL2 Mapping
Posted: Sunday, Apr. 8, 2007 06:00 pm
some entities don't work with some gametypes. I never remember which works where until I give it a shot.

If you don't want the object to move, I recommend using prop_static. Other wise use prop_dynamic(_multiplayer).

See if those work for you.

If not, then what's your gameype?
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Tisca
General Member
Since: Apr 6, 2007
Posts: 13
Last: Aug 20, 2007
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Level 1
Category: HL2 Mapping
Posted: Sunday, Apr. 8, 2007 06:11 pm
foyleman writes...
Quote:
some entities don't work with some gametypes. I never remember which works where until I give it a shot.

If you don't want the object to move, I recommend using prop_static. Other wise use prop_dynamic(_multiplayer).

See if those work for you.

If not, then what's your gameype?



Sorry Foyleman :/ - what do you mean by : what's your gametype?

I am making Counter Strike Source map's - if that can give you some help .
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Tisca
General Member
Since: Apr 6, 2007
Posts: 13
Last: Aug 20, 2007
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Level 1
Category: HL2 Mapping
Posted: Sunday, Apr. 8, 2007 06:37 pm
Foyleman? Now i have another problem - when i start up my map , everything is there , BUT - it is like a thief has smashed the whole place , my 4x benches is tilted over , so they are lying on the floor .
What is the problem now? - sorry for all these questions .
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foyleman
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Category: HL2 Mapping
Posted: Sunday, Apr. 8, 2007 08:39 pm
gametype is the type of game you are playing. It can be single player, multi, deathmatch, css, etc.

Since you got the models in the game, that part is solved. But now the models are broken.

My thought is that your models are sticking in the ground a little bit. So when they spawn, they break. But I must wonder why they are breaking and not just moving.

What type of entity did you make them? Check the entity properties and look for an option that makes them unbreakable (if it's there).
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Tisca
General Member
Since: Apr 6, 2007
Posts: 13
Last: Aug 20, 2007
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Level 1
Category: HL2 Mapping
Posted: Sunday, Apr. 8, 2007 08:54 pm
I use prob_physics to make the 4x benches .
Maybe your'e right , maybe they are sticking to the ground , that could cause the object to break .

I will make a small map at set the objects in , so they dont touch the ground and see .
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