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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: problem with spawn areas
utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 04:03 pm
hey guys
ok.
this is the problem i'm having with this map.
it's a kind of remake of division for UO with a twist.
ok,problem is i have finished the map now and i am trying to put in the spawn points they are seperate and they are away from any objects they are on the floor,mp spawn points that is,when i put 4 points each side then save/compile it i go into the map via compile tools/run selected map and all i get is the spectator view when i click main menu to choose a side there is no choice it just goes to the main load screen,now i have checked my .gsc file and it is correct,when i put in just a mp_dm spawn point it works fine but not on mp_tdm hmmm any reason why it does that.

below is my .gsc file
Code:
main() 
{
  maps\mp\_load::main();
  maps\mp\mp_rain::main();

// set background ambient noise
ambientPlay("ambient_mp_Division");

  

  setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
  
  
  game["allies"] = "american";
  game["axis"] = "german";
  game["attackers"] = "allies";
  game["defenders"] = "axis";
  game["american_soldiertype"] = "normandy";
  game["german_soldiertype"] = "normandy";

  setCvar("r_glowbloomintensity0", ".25");
  setCvar("r_glowbloomintensity1", ".25");
  setcvar("r_glowskybleedintensity0",".3");
  
}


it might be something simple i guess but i thought i'd run it by you guys to see what you think it could be

cheers
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utdfederation
General Member
Since: Jan 11, 2007
Posts: 142
Last: Nov 13, 2009
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 04:30 pm
ok just a quick update i have put in the global intermission and it is within the skybox,also there is nothing outside the skybox so that eliminates that problem,i get no error messages when i launch the game just the fact that it keeps my in spectate when i go in the map i created.
also i would like to point out that when i do go in the map it doesn't put me where the global intermission is located which is above the map it keeps putting me on the ground.
strange...
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Ray
General Member
Since: Apr 24, 2006
Posts: 1027
Last: Nov 17, 2013
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 05:02 pm
Check all the x, y and z view to make sure that the global intermission is where you think they should be. You DM spawn point may be fine and that is why it is working but you wont spawn in TDM unless you have those specific spawn points placed as well. Not sure what is going on in your SD ones unless you are not selecting SD gametype on your computer when setting up the server. What I do to make sure is I will select Search and Destroy and then launch Brecourt or one of the stock maps. Once I know that I can enter that game or map as whatever team I want then I open the console and type in /map mp_nameofmymap to launch my game in that gametype or style.

Or.....are you trying to launch from the .iwd?

You could also try to reverse the order of these two line;

maps\mp\_load::main();
maps\mp\mp_rain::main();

and.... you may want to try making the capital D in Division lowercase (ambientPlay("ambient_mp_Division");)



Do you want to send me the .map file to check it out for you? This is a matter of trust and is entirely up to you. I have done this for others so pm me if you want to try this.

edited on Apr. 5, 2007 01:08 pm by LPRay
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 07:37 pm
Don't run your map from the compiler, but run it from the shortcut in your start menu instead. Stock (from the compiler) CoD2 starts a server in the DM gametype. When using the shortcut you van start your own server with the gametype you want.
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fireballz
General Member
Since: Aug 1, 2006
Posts: 102
Last: Jun 22, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Apr. 14, 2007 11:25 am
I have the same problem,my map is going to be dm and tdm.when I take out the tdm spawns and put the dm spawns the map runs great.I have tried to start from the multy play screen and still only get spectator no other choices???I get no error messages.

edited on Apr. 14, 2007 07:27 am by fireballz
main()
{
maps\mp\_load::main();
maps\mp\teleport::main();









game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";


}

edited on Apr. 14, 2007 07:29 am by fireballz
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Saturday, Apr. 14, 2007 11:48 am
so.. when your map has:

a global_intermission
a couple of dm spawnpoints
and a couple of TDM spawnpoints,

your map won't run TDM? Or did you take out the DM spawnpoints before testing TDM?
Are your tdm spawnpoints touching anything? If so.. they shouldn't be touching any brushes, place them a few units above the ground.
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fireballz
General Member
Since: Aug 1, 2006
Posts: 102
Last: Jun 22, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Apr. 15, 2007 08:07 am
yeah it is when I take the dm out and put the tdm in.I will move the spawn points up and see if that is the problem. thanks.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Sunday, Apr. 15, 2007 08:09 am
you should leave the dm spawnpoints in your map.
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fireballz
General Member
Since: Aug 1, 2006
Posts: 102
Last: Jun 22, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Apr. 15, 2007 09:20 am
ok I tried moveing the tdm spawn points off the ground and still have the problem,I will put the dm spawns in with them and see if that helps
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fireballz
General Member
Since: Aug 1, 2006
Posts: 102
Last: Jun 22, 2007
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Apr. 15, 2007 10:02 am
that worked (I think) because when the map was loading it said deathmatch,but i started it tdm so I guess it worked?
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