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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Custom texture-Asset manager error
XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 4, 2007 08:38 pm
Hi all,

I search for this problem, but i only see for loadscreens.
I want to create a texture(following Stryder tutorial), then when in Assent Manager I hit "PC Convert"->"Current Asset Only" it gives me a error: Invalid GDT loaded.

Help...[ohwell]
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Capt.Com
General Member
Since: Nov 14, 2004
Posts: 879
Last: Oct 6, 2007
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Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 4, 2007 08:49 pm
when you save ( in gdt format ) just enter the same name you gave to your texture when you begin and without extension ( not even dds )
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XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 09:53 am
Oh thanks man ;)

But now my texture don't appear in the Radiant?[ohwell]
(the texturename.iwi is in \main\images)
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 10:03 am
I had the same problem when first making custom textures, make sure to put a tick in one of the Locales boxes.

When saving the gdt file you have to add the extension gdt
I think Capt maybe thinks your making a loadscreen[wink]

edited on Apr. 5, 2007 06:07 am by The_Preacher
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XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 10:07 am
I put a tick in my Locale boxe.
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
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Level 7
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 10:09 am
Did you add the file extension gdt to the gdt file when saving?
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XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 10:29 am
yes...
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XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 10:35 am
I don't know if this have effect but...in the PhotoShop, when i create a alpha channel, in the tutorial that Stryder mandes, appear(with RGB and A view selected) Red instead of black...

That part that i painted with cyan...

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XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
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Level 3
Category: CoD2 MP Mapping
Posted: Thursday, Apr. 5, 2007 12:00 pm
Well, i don´t know how but the texture appears now in the Radiant...but the all texture its transparent, and i think, the alpha isn´t there? [confused]

edited on Apr. 5, 2007 08:00 am by tuning19
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