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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: custom texture?
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 17, 2007 09:13 pm
OLD_MAN_WITH_GUN writes...
Quote:
In AssMan use the following settings:
materialType: custom
surfaceType: metal
sort: <default>*
usage: interior trim
Locales : (select one of your choice)

Framebuffer operations:
blendFunc: Blend
alphaTest: Always*

CutomSettings:
Template: mtl_effect
String: (leave this empty)

Color map:
Add your dds file here.

Leave all the other settings at default (no special surface properties).

After you have converted your new material, create a brush and give it the tool texture "no_draw". After that, select the faces of the brush you want to be painted with your new texture and add your texture to them.
So the brush will block players but no bullets.


Thanks alot Mr. "OLD_MAN_WITH GUN", it works perfect[thumbs_up] I knew that someone will come out with the right answer.
Once again, thank you very much.
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