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Topic: custom texture? |
| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Apr. 4, 2007 06:32 pm |
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The_Caretaker writes...Quote: well.. first of all, if your textures is transparent and it shouldn't be, you;ve probably made an error in your alpha layer somewhere.. which might also influence the shooting..
Have you tried it with a stock texture?
Yes, Stock textures works fine, is only mine that is not.
In the texture tutorial, the explaining show a texture that its also look transparent, with a disco floor below it, but he also says that the alpha chanell, which is black, it will be invisible, the rest will be solid, but maybe I'm missing something, 'cause I don't get it to work as I want. |
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| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Apr. 4, 2007 08:29 pm |
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The_Caretaker writes...Quote: Which tutorial are you talking about?
Alpha channels work as follows.. the black parts will be invisible ingame.. the white parts will be visible (and solid) ingame
Ok, The tutorial is: " Texture tutorial 102", and I did as it follow in the tutorial.
See the video.
http://s65.photobucket.com/albums/h212/faraon69us/?action=view¤t=vm2.flv
As you can see in the video, thats a DDS file already converted, but you can see the alpha channel, only thing that I don't see it happen in the tutorial is; when I select my alpha channel it turns red, and I saw in the tut. thats it didn't happen, their turns black, its that wrong?
I think I miss something that i cant find right now.
If you bud can point me in the right direction, I will really appreciated it.
Thanks a lot man. |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Friday, Apr. 6, 2007 07:09 pm |
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The_Caretaker writes...Quote: Which tutorial are you talking about?
Alpha channels work as follows.. the black parts will be invisible ingame.. the white parts will be visible (and solid) ingame
Sorry to bother you too much budy, but I really want to get out of this.
Have you see the video yet? |
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| echoman14 |
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General Member Since: Jan 22, 2007 Posts: 114 Last: Nov 4, 2007 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Apr. 10, 2007 06:04 pm |
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Ok, I think I'm doing progress now. Finally I get rid of the transparency in my texture, a little work in the "Asset Manager". According to the tutorial, in the blend option says to set it to "ADD", well I just changed it to "BLEND" and the texture is not transparent anymore. Do I'm doing good 'till here?.
About to shoot through the gaps, still can't do it. I've tried all texture tools, " NO DRAW, NO DRAW DECAL, NO DRAW- NO SOLID, etc." and NADA, nothing.
Please , I really need some attendance. Thank you!!! |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Apr. 16, 2007 05:23 pm |
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I'm so Sorry to bother you guys too much, but my issue still not solved.
Ive been trying all recommendations on this topic and anything seems to work with me. The texture it doesn't look transparent anymore, but still can not shoot through it, but the gaps are invisibles.
What I did:
In photoshop, I've selected, in my picture, the areas which is gonna be solid by turnning them white, and the areas which is gonna be invissible by turnning them black, ok, save it as DDS file, check the size, and then go to the asset manager, name my texture, metal, in interior trim, blend option: blend, save, and converted it.
Radiant. in the editor I've used the "NO_DRAW" texture, select the faces only and always I got the same result, I can't shot through it.
I have a video about what I did and how I did it, if somebody like to help me and see it if you need it, let me know please and PM me your E-mail to send it to you, so in that way you can see clearly what I did wrong.
Thanks in advanced to any whom can help me. |
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| OLD_MAN_WITH_GUN |
General Member Since: May 13, 2006 Posts: 754 Last: Jan 23, 2010 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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