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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: custom texture?
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 4, 2007 06:25 pm
well.. first of all, if your textures is transparent and it shouldn't be, you;ve probably made an error in your alpha layer somewhere.. which might also influence the shooting..

Have you tried it with a stock texture?
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 4, 2007 06:32 pm
The_Caretaker writes...
Quote:
well.. first of all, if your textures is transparent and it shouldn't be, you;ve probably made an error in your alpha layer somewhere.. which might also influence the shooting..

Have you tried it with a stock texture?


Yes, Stock textures works fine, is only mine that is not.
In the texture tutorial, the explaining show a texture that its also look transparent, with a disco floor below it, but he also says that the alpha chanell, which is black, it will be invisible, the rest will be solid, but maybe I'm missing something, 'cause I don't get it to work as I want.
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 4, 2007 06:54 pm
Which tutorial are you talking about?

Alpha channels work as follows.. the black parts will be invisible ingame.. the white parts will be visible (and solid) ingame
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Apr. 4, 2007 08:29 pm
The_Caretaker writes...
Quote:
Which tutorial are you talking about?

Alpha channels work as follows.. the black parts will be invisible ingame.. the white parts will be visible (and solid) ingame


Ok, The tutorial is: " Texture tutorial 102", and I did as it follow in the tutorial.

See the video.

http://s65.photobucket.com/albums/h212/faraon69us/?action=view¤t=vm2.flv

As you can see in the video, thats a DDS file already converted, but you can see the alpha channel, only thing that I don't see it happen in the tutorial is; when I select my alpha channel it turns red, and I saw in the tut. thats it didn't happen, their turns black, its that wrong?
I think I miss something that i cant find right now.
If you bud can point me in the right direction, I will really appreciated it.
Thanks a lot man.
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Friday, Apr. 6, 2007 07:09 pm
The_Caretaker writes...
Quote:
Which tutorial are you talking about?

Alpha channels work as follows.. the black parts will be invisible ingame.. the white parts will be visible (and solid) ingame


Sorry to bother you too much budy, but I really want to get out of this.
Have you see the video yet?
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echoman14
General Member
Since: Jan 22, 2007
Posts: 114
Last: Nov 4, 2007
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Level 4
Category: CoD2 MP Mapping
Posted: Friday, Apr. 6, 2007 07:38 pm
how about making it to easy?
Make it Non colliding, i dunno if u can shoto through it:S but just put a no clip on the brush and then there's no problem right? or am i saying something absurd
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Saturday, Apr. 7, 2007 06:07 pm
Sorry, but my issue still not solved. Always that I try I get the same problem, the texture looks transparent and I can't shoot through it. Do I need to make something else in the photoshop or is about something else in the map editor?





edited on Apr. 7, 2007 02:10 pm by SgtCortes69us
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 10, 2007 06:04 pm
Ok, I think I'm doing progress now. Finally I get rid of the transparency in my texture, a little work in the "Asset Manager". According to the tutorial, in the blend option says to set it to "ADD", well I just changed it to "BLEND" and the texture is not transparent anymore. Do I'm doing good 'till here?.

About to shoot through the gaps, still can't do it. I've tried all texture tools, " NO DRAW, NO DRAW DECAL, NO DRAW- NO SOLID, etc." and NADA, nothing.

Please , I really need some attendance. Thank you!!!
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
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Level 5
Category: CoD2 MP Mapping
Posted: Monday, Apr. 16, 2007 05:23 pm
I'm so Sorry to bother you guys too much, but my issue still not solved.
Ive been trying all recommendations on this topic and anything seems to work with me. The texture it doesn't look transparent anymore, but still can not shoot through it, but the gaps are invisibles.

What I did:
In photoshop, I've selected, in my picture, the areas which is gonna be solid by turnning them white, and the areas which is gonna be invissible by turnning them black, ok, save it as DDS file, check the size, and then go to the asset manager, name my texture, metal, in interior trim, blend option: blend, save, and converted it.
Radiant. in the editor I've used the "NO_DRAW" texture, select the faces only and always I got the same result, I can't shot through it.
I have a video about what I did and how I did it, if somebody like to help me and see it if you need it, let me know please and PM me your E-mail to send it to you, so in that way you can see clearly what I did wrong.

Thanks in advanced to any whom can help me.
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OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 754
Last: Jan 23, 2010
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Level 7
Category: CoD2 MP Mapping
Posted: Tuesday, Apr. 17, 2007 03:36 pm
In AssMan use the following settings:
materialType: custom
surfaceType: metal
sort: <default>*
usage: interior trim
Locales : (select one of your choice)

Framebuffer operations:
blendFunc: Blend
alphaTest: Always*

CutomSettings:
Template: mtl_effect
String: (leave this empty)

Color map:
Add your dds file here.

Leave all the other settings at default (no special surface properties).

After you have converted your new material, create a brush and give it the tool texture "no_draw". After that, select the faces of the brush you want to be painted with your new texture and add your texture to them.
So the brush will block players but no bullets.
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