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Topic: [release] Road Junction V1 |
| Screwtape566 |
General Member Since: Jun 28, 2006 Posts: 33 Last: Sep 8, 2007 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Tuesday, Mar. 20, 2007 05:52 pm |
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This is my first real multiplayer map for COD2. American Vs German in France 1944. Supports TDM and CTF. Small map but very open. Very few choke points. Setting is during a rain storm (rain effects purloined and adapted from Rasta). Weather effects will cycle between no rain, light rain and heavy rain. Thunder and lightning scales as well. The map has 4 working MGs, user activated mortars (using code adapted from KillerKlown), and spotter radios (my own creation). Each team has a battery of 3 mortars. There are 4 locations where radios are placed which players can use their binoculars to spot for their team's mortar battery. Players manning the mortars can then activate their mortars and shells will strike in and around the spotter location. There is also a random artillery barrage which occurs every minute or so (6 shots shortly after an artillery marker appears) so keep an eye open, and get ready to run for cover.
This is how the mortars will work on the map "Road Junction." The mortars are user activated, with a fairly short reload time (10 secs). But each side is limited to 20 rounds of mortar ammo. Plus, the mortars will not fire unless a spotting round has been placed by a player using their binocs next to one of four radios on the map. Only one spot can be active per team, meaning that if two players are spotting, then the mortars will fire on the last location at which a spotting round was fired. You will have to coordinate if you want to distribute your mortar rounds, and there is a 20 second delay between spotting requests. Also, the mortar rounds may not land exactly on the spotting location, and they kill indiscriminately, so be careful. One thing I haven't done is limit the use of mortars to one team or another. With 6 mortars (2 groups of 3 mortars on opposite sides of the map), it is possible for one team to have control and use all the mortars. However, the amount of ammunition is still the same.
Here's the link for download
Hope you enjoy it as much as I enjoyed making it. Sincerely Screwtape566 |
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| Screwtape566 |
General Member Since: Jun 28, 2006 Posts: 33 Last: Sep 8, 2007 [view latest posts] |
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| Screwtape566 |
General Member Since: Jun 28, 2006 Posts: 33 Last: Sep 8, 2007 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Friday, Mar. 23, 2007 05:30 pm |
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As I mentioned in the previous message, I've added two more game types (SD and HQ) to "Road Junction" and augmented DM game type. The CTF and TDM look, feel and function are unchanged, so if you are using the previous version, you don't really need the update. Nevertheless, I recommend eventually replacing "Road Junction V1" with "Road Junction V1a"
Here's the download link.
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| Screwtape566 |
General Member Since: Jun 28, 2006 Posts: 33 Last: Sep 8, 2007 [view latest posts] |
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| Morphisnb |
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General Member Since: May 7, 2006 Posts: 466 Last: Apr 24, 2016 [view latest posts] |
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| Screwtape566 |
General Member Since: Jun 28, 2006 Posts: 33 Last: Sep 8, 2007 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Thursday, Apr. 26, 2007 11:54 am |
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I'm finished correcting issues with my Road Junction map. These include:
- re-portalling the entire map to improve FPS (done, though it took me 2 weeks to accomplish)
- replaced postoffice window with missing textures, exposed caulk brushes and that sort of thing.
- Fixing the ladders so they work as they should. (done, had to enlarge window openings)
- Reducing the spread on the mortars and artillery fire. (done)
- Making it possible for radio-spotters to call in artillery fire in addition to spotting for a team's mortar battery. (done, when you spot you get a 3 shell strike)
- Adding more cover for flanking movements and make it harder to snipe Allies in and around their base. (done, added vehicles, trees and another building)
- Adjusting flag positions for play balance (done)
- Tweaking rain effects to reduce impact on FPS (done, rain will always effect FPS, but I've done all that I could)
- Fixing HQ mode (apparently it does not work) (done -- I think)
You can download the map at http://w13.easy-share.com/1029904.html |
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| wsa.miller |
General Member Since: May 26, 2006 Posts: 51 Last: Oct 25, 2007 [view latest posts] |
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Category: CoD2 Map + Mod Releases Posted: Friday, Apr. 27, 2007 04:09 am |
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Wow, very great map!, I like it !
I have a question for you, I want make rain in my map, but the water crosses the roofs ![[mad]](images/BBCode/smilies/mad.gif)
How did you, for solve this problem?
thanks ![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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