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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Lil help simple gsc errors??
Jerang
General Member
Since: Dec 11, 2005
Posts: 18
Last: Apr 28, 2007
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Wednesday, Mar. 14, 2007 12:52 pm
Ok I got a problem I compiled my map etc etc compiler runs fine but then when I go to run it I keep getting the gsc errors hitman mentioned in the helpful hints thread. Problem is I have a darn gsc file. Now maybe I'm doing something totally noobish or forgot to do something but I don't think so. If I can barrow one of you for a few minutes to help me work through it my MSN is jerandastone@comcast.net

Thanx your help is appreciated
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bodyguard
General Member
Since: Jun 30, 2005
Posts: 442
Last: Dec 4, 2007
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Wednesday, Mar. 14, 2007 01:16 pm
HEY MATE

if u are a bit of a noob then just cut and paste this gsc file intoyour old one and delete the old one first hey...also where it says down below YOURMAPNAME...then retype in the name of your map including any mp_yourmapname ...ok

hope it helps

main()
{
maps\mp\your_map_name_fx::main();
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}




good luck
bodyguard[rocking]
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{GITS}Cleaner
General Member
Since: May 23, 2006
Posts: 778
Last: Apr 23, 2011
[view latest posts]
Level 7
Category: CoD2 MP Mapping
Posted: Wednesday, Mar. 14, 2007 01:23 pm
Or this:

Code:

main() 
{ 
   maps\mp\_load::main(); 
    
   game["allies"] = "american"; 
   game["axis"] = "german"; 
   game["attackers"] = "allies"; 
   game["defenders"] = "axis"; 
   game["american_soldiertype"] = "normandy"; 
   game["german_soldiertype"] = "normandy"; 


   setcvar("r_glowbloomintensity0","1"); 
   setcvar("r_glowbloomintensity1","1"); 
   setcvar("r_glowskybleedintensity0",".25"); 

}
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Jerang
General Member
Since: Dec 11, 2005
Posts: 18
Last: Apr 28, 2007
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Wednesday, Mar. 14, 2007 08:00 pm
Ok I've compiled and then zipped the thing into an iwd file etc etc and got an iwd/sum mismatch. Removed the 700 iwd files/maps from my main and tried just using the one I made yet its not on the list and yes I have an arena file.[banghead]
getting frustrated anyways I'll post my gsc.csv.and arena files


the mp_urbanchaosbeta.gsc:

main()
{

maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";

setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}


the mp_urbanchaosbeta.arena:


{
map "mp_urbanchaosbeta"
longname "Urbanchaos"
gametype "tdm dm sd"
}


and then my csv:


name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage

#Ambiance
ambient_mp_urbanchaosbeta,,ambient/amb_france01b.mp3,0.63,,,,,,,local,streamed,,looping,,mp_urbanchaosbeta



Ok now I also have my bsp and prt files from the compile which are in my main and zipped with the gsc/csv/arena files.

This is just the basic I had to cut out all the fx and the like cause I cannot get the damn thing to work I keep hacking crap out.

If anyone could help me it'd be much appreciated you can get me either MSN jerandastone@comcast.net or on the 82ndAB teamspeak I'm almost always there.


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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Wednesday, Mar. 14, 2007 11:24 pm
put the bsp and .gsc files into the maps/mp folder in your zip, and put the the .arena into the mp folder in your zip
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