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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: S&D .gsc O_O
TTTC
General Member
Since: Feb 8, 2004
Posts: 212
Last: Jun 11, 2005
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Level 4
Category: CoD Mapping
Posted: Sunday, Aug. 22, 2004 06:58 pm
Hi! I wanna know what to write in the .gsc for a S&D map... I tried to look what Wyatt had writen but it was imposseble... [pimp]
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BeatboxRocker
General Member
Since: May 17, 2004
Posts: 28
Last: Oct 16, 2004
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Level 2
Category: CoD Mapping
Posted: Sunday, Aug. 22, 2004 10:11 pm
You have to add this:

game["attackers"] = "allies";
game["defenders"] = "axis";

U can make the axis to plant the bomb changing allies for axis and of course, axis for allies [biggrin]

Saludos!
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TTTC
General Member
Since: Feb 8, 2004
Posts: 212
Last: Jun 11, 2005
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Monday, Aug. 23, 2004 11:48 am
dude... I know that that should be added to the .gsc... but... I did as Wyatt says in his S&D vidoes(I looked at it 4 times) but still the A/B star wont show up, the Plant-Icon wont show up and I cant plant... I see that Wyatt has a couple of lines in his .gsc on the video... WHAT THE HE** IS WRONG??? [mad] [mad]
Hope some1 can help [pimp]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Monday, Aug. 23, 2004 12:11 pm
beatbox has it right - the only thing that you need to add to your gsc is what he entered

you cannot successfully test s&d by yourself

you need at least 2 players connected to your map for the match to start - and subsequently for the icons to show and to be able to plant & diffuse [angryalien]
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BeatboxRocker
General Member
Since: May 17, 2004
Posts: 28
Last: Oct 16, 2004
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Level 2
Category: CoD Mapping
Posted: Monday, Aug. 23, 2004 03:28 pm
These are the four first lines in the .gsc that wyatt uses in the S&D tuts:

setCullFog (0, 13500, .32, .36, .40, 0); (use fog in the map)
ambientPlay("ambient_mp_brecourt"); (ambient sound)

maps\mp\_load::main(); ( use if u have mines in your map)
maps\mp\mp_wyatt_fx::main(); (if u have added sound Fx to your map and want to load the XXX_fx.gsc)

Load::main has another function but i dont remember. U can delete these lines and your S&D map will work.

I have tested my S&D maps with just one player, check the keys for the models. And see if everything is ok.

Saludos.

PD: u can download the map of the tutorial. Just behind the non stop S&D video tut link.
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