| Author |
Topic: compile error that i just can't fix |
| playername |
 |
Preferred Member Since: Aug 24, 2006 Posts: 821 Last: Apr 15, 2011 [view latest posts] |
|
|
 |
|
Category: CoD Mapping Posted: Monday, Feb. 26, 2007 11:09 pm |
 |
Ok now i have searched and searched for this, but i can't seem to fix it.
Code:
c:\program files\call of duty\main\maps>C:
c:\program files\call of duty\main\maps>cd \Program Files\Call of Duty\Tools\bin
C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" ..\..\main
\maps\MP\KKF.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\Quarantine.pk3 (25 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12828 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
29650 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\MP\KKF.
map
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/static_vehicle_german_kube
lwagen_carride"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/shadow_crate"
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\MP\KKF.prt
76 unique shaders
75 actual shaders
finding triangle windings...
merging into concave windings...
and then it frezes there and doesn't respond, tryed puting it into a new map file 5 times and still doesn't work. Anyone got any ideas to fix it?
|
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.
These help you find simple errors and makes it easy to make changes. |
 |
|
|
| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
|
|
 |
 |
|
|
| playername |
 |
Preferred Member Since: Aug 24, 2006 Posts: 821 Last: Apr 15, 2011 [view latest posts] |
|
|
 |
|
|
| playername |
 |
Preferred Member Since: Aug 24, 2006 Posts: 821 Last: Apr 15, 2011 [view latest posts] |
|
|
 |
|
|
| adambrinkman |
General Member Since: Nov 15, 2005 Posts: 4 Last: Mar 6, 2007 [view latest posts] |
|
|
|
Category: CoD Mapping Posted: Thursday, Mar. 1, 2007 10:23 pm |
 |
My Partner and I seem to having trouble of the same nature.
We have tried everything to fix this problem but now the complier doesnt leave us much.
Code: 31517 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdeso
lation.map
Entity 0, Brush 0: duplicate plane
Entity 0, Brush 0: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: node without a volume
node has 4 tiny portals
node reference point -480.00 847.17 54.17
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdesolation.pr
t
37 unique shaders
36 actual shaders
finding triangle windings...
merging into concave windings...
added 38 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
5 degenerate tris removed
simplifying triangles...
712 tris simplified away (2.0%)
emitting triangles...
C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
thank you in advance |
 |
|
|
| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
|
|
 |
 |
|
Category: CoD Mapping Posted: Thursday, Mar. 1, 2007 11:14 pm |
 |
you have a minute brush at -480.00 847.17 54.17
(misc --> go to position)
select and delete it
other than that - it looks like it compiled up to the vis
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
|
|
|
| adambrinkman |
General Member Since: Nov 15, 2005 Posts: 4 Last: Mar 6, 2007 [view latest posts] |
|
|
|
|
| adambrinkman |
General Member Since: Nov 15, 2005 Posts: 4 Last: Mar 6, 2007 [view latest posts] |
|
|
|
|
| The_Caretaker |
General Member Since: Jun 8, 2004 Posts: 11625 Last: Jul 7, 2009 [view latest posts] |
|
|
|
|
| pancake930 |
General Member Since: Nov 14, 2005 Posts: 7 Last: Mar 14, 2007 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|