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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: compile error that i just can't fix
playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Monday, Feb. 26, 2007 11:09 pm
Ok now i have searched and searched for this, but i can't seem to fix it.

Code:

c:\program files\call of duty\main\maps>C:

c:\program files\call of duty\main\maps>cd \Program Files\Call of Duty\Tools\bin


C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" ..\..\main
\maps\MP\KKF.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\Quarantine.pk3 (25 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12828 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
29650 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\MP\KKF.
map
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/static_vehicle_german_kube
lwagen_carride"
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: No collision map file for misc_model "xmodel/shadow_crate"
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\MP\KKF.prt
   76 unique shaders
   75 actual shaders
finding triangle windings...
merging into concave windings...


and then it frezes there and doesn't respond, tryed puting it into a new map file 5 times and still doesn't work. Anyone got any ideas to fix it?
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Tuesday, Feb. 27, 2007 03:08 am
it can take a while.....especially if you have an overabundance of high tri-count meshes

leave it run - try shutting down unneccessary background programs, defrag the hdd, set your vm higher....all suggestions - but compiling takes time

[angryalien]
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playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Tuesday, Feb. 27, 2007 10:30 pm
lol what i meant was, it frezzes and gives an error saying that the programe had incountered an error and has to close. I have tryed everything, but taking out the things i have added.
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
Share |
playername
Preferred Member
Since: Aug 24, 2006
Posts: 821
Last: Apr 15, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Mar. 1, 2007 09:51 pm
I fixed it. Said heck with it and got my backup. Thank god it worked and i backed it up right before i added some things (that messed it up) Thanks for you help though
nullFew tips for coding.
1. Keep the script as short as possible.
2. Don't comment every line. Only comment portions where they may be needed to point something out.
3. Don't over complicate the script, keep it organized and easy to read.

These help you find simple errors and makes it easy to make changes.
Share |
adambrinkman
General Member
Since: Nov 15, 2005
Posts: 4
Last: Mar 6, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Thursday, Mar. 1, 2007 10:23 pm
My Partner and I seem to having trouble of the same nature.
We have tried everything to fix this problem but now the complier doesnt leave us much.

Code:
31517 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdeso
lation.map
Entity 0, Brush 0: duplicate plane
Entity 0, Brush 0: duplicate plane
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: node without a volume
node has 4 tiny portals
node reference point -480.00 847.17 54.17
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdesolation.pr
t
  37 unique shaders
  36 actual shaders
finding triangle windings...
merging into concave windings...
added 38 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
5 degenerate tris removed
simplifying triangles...
712 tris simplified away (2.0%)
emitting triangles...

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .


thank you in advance
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Mar. 1, 2007 11:14 pm
you have a minute brush at -480.00 847.17 54.17

(misc --> go to position)

select and delete it

other than that - it looks like it compiled up to the vis

[angryalien]
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adambrinkman
General Member
Since: Nov 15, 2005
Posts: 4
Last: Mar 6, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Friday, Mar. 2, 2007 07:55 pm
Well that was in fact aproblem but not theproblem.

Still looking for answers, help is useful!

@ Stryder: Thank you for the help though
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adambrinkman
General Member
Since: Nov 15, 2005
Posts: 4
Last: Mar 6, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Saturday, Mar. 3, 2007 11:29 pm
help please![banghead]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Sunday, Mar. 4, 2007 02:03 pm
post your new compile log please.
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pancake930
General Member
Since: Nov 14, 2005
Posts: 7
Last: Mar 14, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, Mar. 5, 2007 02:41 am
the compile log is the same thing except for the node part....thats gone
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