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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
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Author Topic: compile error that i just can't fix
pancake930
General Member
Since: Nov 14, 2005
Posts: 7
Last: Mar 14, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Tuesday, Mar. 6, 2007 12:33 am
We are falling into the Rad Abyss. Please save us. Here is the new compile log. We can't locate the problem.

Code:

c:\program files\call of duty\main\maps>c:

c:\program files\call of duty\main\maps>cd \program files\call of duty\tools\bin


C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" ..\..\main
\maps\newdesolation.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdeso
lation.map
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdesolation.pr
t
   37 unique shaders
   36 actual shaders
finding triangle windings...
merging into concave windings...
added 38 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
5 degenerate tris removed
simplifying triangles...
733 tris simplified away (2.1%)
emitting triangles...

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" -vis -fast
 ..\..\main\maps\newdesolation.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
Unknown option "-vis"

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 2 -dumpo
ptions ..\..\main\maps\newdesolation.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
models in world bsp:           enabled
model shadows:                 enabled
model alpha shadows:           enabled
occluder merging:              disabled
area light backsplash:         enabled
smooth normals:                enabled
visual debugging:              disabled
keep visual only polys:        disabled
verbose messages:              disabled
debug lightmap areas:          disabled
debug lightmap bleeding:       disabled
poly in solid correction:      enabled
diffuse sunlighting:           enabled
point-sampled diffuse sun:     enabled
single-sample diffuse sun:     disabled
lightmap calculation:          enabled
extra alpha check:             enabled
max alpha pixels:              1024
find leafs for lights:         enabled
max polys:                     1048576
max vertices:                  4194304
max brushes:                   262144
max occluders:                 0
bsp poly split cost:           8
axis-aligned bsp threshold:    500
point light scale:             7500
linear light scale:            0.000125
light grid scale:              1
overbright scale:              2
one over min intensity:        255
hemicube edge size:            2
surface light step world:      16
surface light step sky:        128
Could not load file '..\..\main\maps\newdesolation.bsp'

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
Share |
WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
[view latest posts]
Level 8
Category: CoD Mapping
Posted: Tuesday, Mar. 6, 2007 06:15 am
You have a bad option, script stopped here:

C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" -vis -fast
..\..\main\maps\newdesolation.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
Unknown option "-vis"

Share |
adambrinkman
General Member
Since: Nov 15, 2005
Posts: 4
Last: Mar 6, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Tuesday, Mar. 6, 2007 07:49 pm
What does it mean and how do we fix it?

Thank you for that by the way, a lifesaver!
Share |
StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Wednesday, Mar. 7, 2007 01:11 am
i think that the compile stopped before that, (gave an error) and you continued on.

the vis process (albeit entered wrong ... a glitch in the codpiler program which i believe you would be using) would write to an already made .bsp file (previous step)

you can try compiling with verbose turned on....add -v to your compile line and maybe the output will give you an idea of where you are encountering a problem

[angryalien]
Share |
pancake930
General Member
Since: Nov 14, 2005
Posts: 7
Last: Mar 14, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Wednesday, Mar. 7, 2007 03:43 am
Was i suppose to replace vis with v?...if so new compile log....this is nothing but headaches[confused]


Code:

c:\program files\call of duty\main\maps>c:

c:\program files\call of duty\main\maps>cd \program files\call of duty\tools\bin


C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" ..\..\main
\maps\newdesolation.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdeso
lation.map
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing C:/Program Files/Call of Duty/Tools/bin/..\..\main\maps\newdesolation.pr
t
   36 unique shaders
   35 actual shaders
finding triangle windings...
merging into concave windings...
added 32 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
3 degenerate tris removed
simplifying triangles...
814 tris simplified away (2.3%)
emitting triangles...

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>q3map -basedir "call of duty" -v -fast .
.\..\main\maps\newdesolation.map
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
verbose = true
Unknown option "-fast"

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 2 -dumpo
ptions ..\..\main\maps\newdesolation.map
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
models in world bsp:           enabled
model shadows:                 enabled
model alpha shadows:           enabled
occluder merging:              disabled
area light backsplash:         enabled
smooth normals:                enabled
visual debugging:              disabled
keep visual only polys:        disabled
verbose messages:              disabled
debug lightmap areas:          disabled
debug lightmap bleeding:       disabled
poly in solid correction:      enabled
diffuse sunlighting:           enabled
point-sampled diffuse sun:     enabled
single-sample diffuse sun:     disabled
lightmap calculation:          enabled
extra alpha check:             enabled
max alpha pixels:              1024
find leafs for lights:         enabled
max polys:                     1048576
max vertices:                  4194304
max brushes:                   262144
max occluders:                 0
bsp poly split cost:           8
axis-aligned bsp threshold:    500
point light scale:             7500
linear light scale:            0.000125
light grid scale:              1
overbright scale:              2
one over min intensity:        255
hemicube edge size:            2
surface light step world:      16
surface light step sky:        128
Could not load file '..\..\main\maps\newdesolation.bsp'

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .


edited on Mar. 6, 2007 10:43 pm by pancake930
Share |
SlickToxic
General Member
Since: Mar 21, 2005
Posts: 119
Last: Apr 4, 2015
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Wednesday, Mar. 7, 2007 05:41 am
Which program are you using to compile your map?
I seem to remember one you had to manually go in and fix
something to do with that stage in the compile.

If you created a .bat file which you run from with in the main/maps/folder. Can you post its contents?
This may also help in finding a solution.
Share |
StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Thursday, Mar. 8, 2007 12:56 am
hah - sorry about that - i have created some confusion for you - and not on purpose.

what i wanted you to do is manually create a batch file to run the compile process.

in much the same way that you create a .gsc file copy and paste this into a new file you create called manualcompile.bat

Code:

cd ..\..\tools\bin

q3map -v ../../main/maps/mp/newdesolation

pause

q3map -vis ../../main/maps/mp/newdesolation

pause

flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/mp/newdesolation

cd ..\..\

pause


save it in text only format with a .bat extension and place it in ../maps/mp/ (where your .map is)

then double click it and it will start the compile process with verbose enabled (giving more information than before)

[angryalien]
Share |
pancake930
General Member
Since: Nov 14, 2005
Posts: 7
Last: Mar 14, 2007
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, Mar. 12, 2007 09:02 pm
heres the new log...doesn't look good

Code:

C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin

C:\Program Files\Call of Duty\Tools\bin>q3map -v ../../main/maps/newdesolation
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
verbose = true
2 threads
qdir: C:/Program Files/Call of Duty/
gamedir: C:/Program Files/Call of Duty/Tools/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
  509 shaderInfo
--- LoadMapFile ---
Loading map file C:/Program Files/Call of Duty/Tools/bin/../../main/maps/newdeso
lation.map
Entity 0, Brush 1: mixed face contents
Entity 0, Brush 2: mixed face contents
Entity 0, Brush 3: mixed face contents
Entity 0, Brush 4: mixed face contents
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
  443 total world brushes
  344 detail brushes
  327 patches
  795 boxbevels
 1398 edgebevels
  160 entities
 6070 planes
    0 areaportals
size: -3136, -896, -640 to  5184, 4032, 1984
############### model 0 ###############

----- PatchMapDrawSurfs -----
    8 patches
    6 patch LOD groups
--- FaceBSP ---
 1624 faces
 1128 leafs
----- MakeTreePortals -----
     7 tiny portals
----- FilterStructuralBrushesIntoTree -----
  271 structural brushes
  466 cluster references
--- FloodEntities ---
  495 flooded leafs
--- FillOutside ---
  464 solid leafs
  169 leafs filled
  495 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
 1160 faces
  876 leafs
----- MakeTreePortals -----
    16 tiny portals
----- FilterStructuralBrushesIntoTree -----
  271 structural brushes
  594 cluster references
----- Building Portals and Cells -----
    1 unique cells
--- NumberClusters ---
  455 visclusters
 1609 visportals
 1793 solidfaces
--- WritePortalFile ---
writing C:/Program Files/Call of Duty/Tools/bin/../../main/maps/newdesolation.pr
t
--- FloodAreas ---
    1 areas
----- FilterDetailBrushesIntoTree -----
  172 detail brushes
  406 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
    0 siderefs
----- FixTJunctions -----
  1326 axial edge lines
   398 non-axial edge lines
     0 degenerate edges
   798 verts added for tjunctions
  5268 total verts
   920 naturally ordered
   171 rotated orders
    19 can't order
--- AllocateLightmaps ---
   36 unique shaders
   35 actual shaders
 151605 exact lightmap texels
 262144 block lightmap texels
57.83% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 32 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
3 degenerate tris removed
simplifying triangles...
814 tris simplified away (2.3%)
emitting triangles...

C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>q3map -vis ../../main/maps/newdesolation

Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
reading C:/Program Files/Call of Duty/Tools/bin/../../main/maps/newdesolation.bs
p
Could not load file 'C:/Program Files/Call of Duty/Tools/bin/../../main/maps/new
desolation.bsp'


C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dump
options ../../main/maps/newdesolation
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30169 files in pk3 files
models in world bsp:           enabled
model shadows:                 enabled
model alpha shadows:           enabled
occluder merging:              disabled
area light backsplash:         enabled
smooth normals:                enabled
visual debugging:              disabled
keep visual only polys:        disabled
verbose messages:              disabled
debug lightmap areas:          disabled
debug lightmap bleeding:       disabled
poly in solid correction:      enabled
diffuse sunlighting:           enabled
point-sampled diffuse sun:     enabled
single-sample diffuse sun:     disabled
lightmap calculation:          enabled
extra alpha check:             enabled
max alpha pixels:              1024
find leafs for lights:         enabled
max polys:                     1048576
max vertices:                  4194304
max brushes:                   262144
max occluders:                 0
bsp poly split cost:           8
axis-aligned bsp threshold:    500
point light scale:             7500
linear light scale:            0.000125
light grid scale:              1
overbright scale:              2
one over min intensity:        255
hemicube edge size:            10
surface light step world:      16
surface light step sky:        128
Could not load file '../../main/maps/newdesolation.bsp'

C:\Program Files\Call of Duty\Tools\bin>cd ..\..\

C:\Program Files\Call of Duty>pause
Press any key to continue . . .
Share |
StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Tuesday, Mar. 13, 2007 12:49 am
is this a sp or mp map?
[angryalien]
Share |
pancake930
General Member
Since: Nov 14, 2005
Posts: 7
Last: Mar 14, 2007
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Category: CoD Mapping
Posted: Tuesday, Mar. 13, 2007 01:30 am
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It seems to me the like the site is completely dead?

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