| Author |
Topic: compile error that i just can't fix |
| pancake930 |
General Member Since: Nov 14, 2005 Posts: 7 Last: Mar 14, 2007 [view latest posts] |
|
|
|
|
| WHC_Grassy |
General Member Since: Apr 20, 2005 Posts: 1426 Last: Aug 25, 2007 [view latest posts] |
|
|
|
|
| adambrinkman |
General Member Since: Nov 15, 2005 Posts: 4 Last: Mar 6, 2007 [view latest posts] |
|
|
|
|
| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
|
|
 |
 |
|
Category: CoD Mapping Posted: Wednesday, Mar. 7, 2007 01:11 am |
 |
i think that the compile stopped before that, (gave an error) and you continued on.
the vis process (albeit entered wrong ... a glitch in the codpiler program which i believe you would be using) would write to an already made .bsp file (previous step)
you can try compiling with verbose turned on....add -v to your compile line and maybe the output will give you an idea of where you are encountering a problem
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
|
|
|
| pancake930 |
General Member Since: Nov 14, 2005 Posts: 7 Last: Mar 14, 2007 [view latest posts] |
|
|
|
|
| SlickToxic |
General Member Since: Mar 21, 2005 Posts: 119 Last: Apr 4, 2015 [view latest posts] |
|
|
|
|
| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
|
|
 |
 |
|
Category: CoD Mapping Posted: Thursday, Mar. 8, 2007 12:56 am |
 |
hah - sorry about that - i have created some confusion for you - and not on purpose.
what i wanted you to do is manually create a batch file to run the compile process.
in much the same way that you create a .gsc file copy and paste this into a new file you create called manualcompile.bat
Code:
cd ..\..\tools\bin
q3map -v ../../main/maps/mp/newdesolation
pause
q3map -vis ../../main/maps/mp/newdesolation
pause
flare -extra -sundiffusesamples 10 -dumpoptions ../../main/maps/mp/newdesolation
cd ..\..\
pause
save it in text only format with a .bat extension and place it in ../maps/mp/ (where your .map is)
then double click it and it will start the compile process with verbose enabled (giving more information than before)
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
|
|
|
| pancake930 |
General Member Since: Nov 14, 2005 Posts: 7 Last: Mar 14, 2007 [view latest posts] |
|
|
|
Category: CoD Mapping Posted: Monday, Mar. 12, 2007 09:02 pm |
 |
heres the new log...doesn't look good
Code:
C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin
C:\Program Files\Call of Duty\Tools\bin>q3map -v ../../main/maps/newdesolation
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
verbose = true
2 threads
qdir: C:/Program Files/Call of Duty/
gamedir: C:/Program Files/Call of Duty/Tools/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30169 files in pk3 files
509 shaderInfo
--- LoadMapFile ---
Loading map file C:/Program Files/Call of Duty/Tools/bin/../../main/maps/newdeso
lation.map
Entity 0, Brush 1: mixed face contents
Entity 0, Brush 2: mixed face contents
Entity 0, Brush 3: mixed face contents
Entity 0, Brush 4: mixed face contents
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
443 total world brushes
344 detail brushes
327 patches
795 boxbevels
1398 edgebevels
160 entities
6070 planes
0 areaportals
size: -3136, -896, -640 to 5184, 4032, 1984
############### model 0 ###############
----- PatchMapDrawSurfs -----
8 patches
6 patch LOD groups
--- FaceBSP ---
1624 faces
1128 leafs
----- MakeTreePortals -----
7 tiny portals
----- FilterStructuralBrushesIntoTree -----
271 structural brushes
466 cluster references
--- FloodEntities ---
495 flooded leafs
--- FillOutside ---
464 solid leafs
169 leafs filled
495 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
1160 faces
876 leafs
----- MakeTreePortals -----
16 tiny portals
----- FilterStructuralBrushesIntoTree -----
271 structural brushes
594 cluster references
----- Building Portals and Cells -----
1 unique cells
--- NumberClusters ---
455 visclusters
1609 visportals
1793 solidfaces
--- WritePortalFile ---
writing C:/Program Files/Call of Duty/Tools/bin/../../main/maps/newdesolation.pr
t
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
172 detail brushes
406 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
1326 axial edge lines
398 non-axial edge lines
0 degenerate edges
798 verts added for tjunctions
5268 total verts
920 naturally ordered
171 rotated orders
19 can't order
--- AllocateLightmaps ---
36 unique shaders
35 actual shaders
151605 exact lightmap texels
262144 block lightmap texels
57.83% lightmap efficiency
finding triangle windings...
merging into concave windings...
added 32 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
3 degenerate tris removed
simplifying triangles...
814 tris simplified away (2.3%)
emitting triangles...
C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\Tools\bin>q3map -vis ../../main/maps/newdesolation
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30169 files in pk3 files
reading C:/Program Files/Call of Duty/Tools/bin/../../main/maps/newdesolation.bs
p
Could not load file 'C:/Program Files/Call of Duty/Tools/bin/../../main/maps/new
desolation.bsp'
C:\Program Files\Call of Duty\Tools\bin>pause
Press any key to continue . . .
C:\Program Files\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10 -dump
options ../../main/maps/newdesolation
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty/\main\Map-Daybreak-2.0.pk3 (9 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30169 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Could not load file '../../main/maps/newdesolation.bsp'
C:\Program Files\Call of Duty\Tools\bin>cd ..\..\
C:\Program Files\Call of Duty>pause
Press any key to continue . . . |
 |
|
|
| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
|
|
 |
 |
|
|
| pancake930 |
General Member Since: Nov 14, 2005 Posts: 7 Last: Mar 14, 2007 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|