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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Preview: Caught In The Wire mod
dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Monday, Feb. 19, 2007 02:37 pm
I'm finishing the new SP mod for COD2, called "Caught In The Wire" (CITW).

It will include a new menu (already finished) from where to launch the maps, and the ability to include a video and play it when the player selects the map from the list.

CITW will be open source.

CITW will contain 3 very, very small/fast "missions" or SP maps, amongst them an updated version of the Somme mission of which you can find in the COD2 downloads section on this site. The reason they don't include much is because of the nature of the First World War: Either you climb up the ladder into no-mans-land and die, or you stay in the trenches. 2 maps will recreate the "over the top" experience and another will show how it is to live in muddy trenches with shells exploding all around you. I expect more to come which will give it some more "gameplay" (some "real" missions) but I also expect people will copy and paste some of my work and contribute to this mod by making some missions themselves.

Here are some screenshots of the latest map "trenchsystem":







edited on Feb. 19, 2007 09:45 am by dktekno
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dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
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Level 4
Category: CoD2 Map + Mod Releases
Posted: Monday, Feb. 19, 2007 08:48 pm
Comon, give me some comments.
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royhoek
General Member
Since: Jan 11, 2007
Posts: 39
Last: Jul 7, 2007
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Level 2
Category: CoD2 Map + Mod Releases
Posted: Thursday, Feb. 22, 2007 02:44 pm
it looks good
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cosi
General Member
Since: Dec 7, 2005
Posts: 53
Last: Feb 24, 2007
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Level 3
Category: CoD2 Map + Mod Releases
Posted: Saturday, Feb. 24, 2007 12:44 pm
Sorry, I don't want to be harsh but obviously you don't know how to deal with terrain patches.
You have to CAP the textures, to join correctly the vertice of ure diifrerents patches (use W). ANd u should also use alpha blending.
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