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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Movable object
MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
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Level 2
Category: DOOM III Mapping
Posted: Saturday, Aug. 21, 2004 12:34 pm
Hi there!

Does anyone knows how to make my entity (a simple pipe) to be movable like cartonbox or something like that ??
I didn't found this. I only found some prefabs_movable object... something like that :)

Thx.

MoRIS
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foyleman
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Category: DOOM III Mapping
Posted: Saturday, Aug. 21, 2004 01:00 pm
for the most part, you have to use all the models listed under the movable entity type.

But there is an option if you want to create a set of brushes that are moveable. turn them into movable_base_whatever.

You can essentially stack them on top of each other for as high as you can see and then knock them all down by punching out the bottom one.

It does work, but it doesn't always look real. I did a test with a platform on blocks and the platform fell nicely, but the blocks didn't kick out all that well.
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MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
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Level 2
Category: DOOM III Mapping
Posted: Saturday, Aug. 21, 2004 02:49 pm
Thx i'll make the test and i'll come back to tell you : )

MoRIS
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MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
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Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 10:15 am
Mmm... Don't seems to work.... ARG !!


MoRIS

Free Tibet ! ... [evil] PLEASE !
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foyleman
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Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 12:43 pm
try this:

- open or build a test map
- build a small block about 32x32x32
- copy it and put the second one somewhere else in your test map
- turn one of them into a movable_base_brick
- turn the other into a movable_base_domino
- compile and play

you should be able to kick them both around and they will react differently. I found that the base_domino could be punched pretty good while I could only kick the brick around.
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nemek
General Member
Since: Feb 1, 2004
Posts: 116
Last: Nov 8, 2005
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Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 01:12 pm
i gave that ago myself and i got this error when i tryed 2 play test the map
Error
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foyleman
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Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 01:14 pm
strange. am I describing it wrong? I sent nemek another test map with the boxes.
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nemek
General Member
Since: Feb 1, 2004
Posts: 116
Last: Nov 8, 2005
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Level 4
Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 01:40 pm
that works fine, dunno what i did wrong, i just made a brush, and made them the movable_base_brick and ran the game...anyhoo i used the ones off ur test map :P ty, and the boys is wicked ty
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MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
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Level 2
Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 02:08 pm
ARg !

Ok i'll try again : )
But i don't think that a Brick or Domino will fit good with pipe little pipe here... ;) But we're not so far...


Thx

MoRIS (who will free the Tibet alone...it seems...) [cry]
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foyleman
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Category: DOOM III Mapping
Posted: Sunday, Aug. 22, 2004 03:30 pm
morris, PM your email address and I will send you the test file.
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