well i got it working allready on windows servers and perfect, now i was willing to share it with some guy in the USA, so i modded the tdm script for them BUT on lunix i get an error..
the map vinice docks i jump into the water and get an huge crash (if i do the same in windows server no crash at all)
so i looked into the console log and it gave me this
Quote:
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 5747)
[[level.awe_orignalPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 8725)
level.awe_allplayers thread [[level.callbackPlayerDamage]](self, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, undefined, vDir, "none");
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7216)
self scriptedRadiusDamage(self, (0,0,32), sWeapon, iRange, iMaxdamage, iMindamage, false);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7205)
wait .05;
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 5747)
[[level.awe_orignalPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 8725)
level.awe_allplayers thread [[level.callbackPlayerDamage]](self, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, undefined, vDir, "none");
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7216)
self scriptedRadiusDamage(self, (0,0,32), sWeapon, iRange, iMaxdamage, iMindamage, false);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7205)
wait .05;
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Serve
i tryed deleting the firstblood lines and it still crashes..
any1 got an idea about hows and whats about this?
edited on Feb. 19, 2007 10:02 pm by sauskopje