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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: CoD 2 mod ---> CoD 1 mod
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD+UO General
Posted: Monday, Feb. 12, 2007 04:19 pm
"btw y only edit for 10 min? kinda stupid since my last post is useless now"

Yes, we did this so people wouldn't continue to alter their posts and thus confusing people.

"how i did it im not gonna tell since we are only here to "help" eachother "

Whatever makes you happy.
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custard
General Member
Since: Jul 4, 2006
Posts: 252
Last: Sep 11, 2009
[view latest posts]
Level 5
Category: CoD+UO General
Posted: Monday, Feb. 12, 2007 08:53 pm
There is two ways you can get this mod bud

A) bye Cod2

B) Get working on it
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sauskopje
General Member
Since: Apr 14, 2005
Posts: 18
Last: Apr 20, 2007
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 02:56 am
well i got it working allready on windows servers and perfect, now i was willing to share it with some guy in the USA, so i modded the tdm script for them BUT on lunix i get an error..
the map vinice docks i jump into the water and get an huge crash (if i do the same in windows server no crash at all)
so i looked into the console log and it gave me this

Quote:
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 5747)
[[level.awe_orignalPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 8725)
level.awe_allplayers thread [[level.callbackPlayerDamage]](self, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, undefined, vDir, "none");
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7216)
self scriptedRadiusDamage(self, (0,0,32), sWeapon, iRange, iMaxdamage, iMindamage, false);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7205)
wait .05;
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 5747)
[[level.awe_orignalPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 8725)
level.awe_allplayers thread [[level.callbackPlayerDamage]](self, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, undefined, vDir, "none");
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7216)
self scriptedRadiusDamage(self, (0,0,32), sWeapon, iRange, iMaxdamage, iMindamage, false);
*
called from:
(file 'maps\mp\gametypes\_awe.gsc', line 7205)
wait .05;
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 725)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!
WARNING: Server should have crashed here!
WARNING: Look for console commands player might be exploiting!

******* script runtime error *******
cannot cast undefined to bool: (file 'maps\mp\gametypes\tdm.gsc', line 740)
level.fb_firstblood = false;
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 65)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 63)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc)
*
called from:
(file 'maps\mp\gametypes\tdm.gsc', line 288)
self waittill("menuresponse", menu, response);
*
called from:
(file 'maps\mp\gametypes\_callbacksetup.gsc', line 37)
[[level.callbackPlayerConnect]]();
*
************************************
WARNING: Serve


i tryed deleting the firstblood lines and it still crashes..
any1 got an idea about hows and whats about this?[sad]

edited on Feb. 19, 2007 10:02 pm by sauskopje
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 11:05 am
if thats showing wat u get after and befor taking out the first blood out, then u havnt taken all of it out... otherwise, i dunno cuz ive never used lunix
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sauskopje
General Member
Since: Apr 14, 2005
Posts: 18
Last: Apr 20, 2007
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 02:46 pm
well we have tested it both on windows as on lunix server with exactly the same server config/files, on lunix it crashes and on windows it doesnt [sad]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 05:13 pm
Did you maybe initialize "level.fb_firstblood" with a capital somewhere?

level.fb_FirstBlood or something like that?
Because Linux is case sensitive.
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sauskopje
General Member
Since: Apr 14, 2005
Posts: 18
Last: Apr 20, 2007
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 05:24 pm
here is the first blood code section, further in the script it doesnt show up at all this "level.fb_firstblood" part
Quote:
//////////////////First blood sound/////////////////////
if(level.fb_firstblood && !isdefined(self.switching_teams))
{
players = getentarray("player", "classname");
if(isplayer(attacker))
{
name = attacker.name;
iprintln("^1First Blood goes to: " + name);
name = self.name;
iprintln("^3The victim was: " + name);

for(i=0;i < players.size;i++)
{
players playLocalSound("firstblood");
}
}
level.fb_firstblood = false;
}
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 05:35 pm
what if you make it like this:

Code:


//////////////////First blood sound/////////////////////
level.fb_firstblood = true;
if(level.fb_firstblood && !isdefined(self.switching_teams))
{
players = getentarray("player", "classname");
if(isplayer(attacker))
{
name = attacker.name;
iprintln("^1First Blood goes to: " + name);
name = self.name;
iprintln("^3The victim was: " + name);

for(i=0;i < players.size;i++)
{
players [i] playLocalSound("firstblood");
}
}
level.fb_firstblood = false;
}


edited on Feb. 20, 2007 12:35 pm by The_Caretaker

edited on Feb. 20, 2007 12:36 pm by The_Caretaker
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sauskopje
General Member
Since: Apr 14, 2005
Posts: 18
Last: Apr 20, 2007
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Tuesday, Feb. 20, 2007 10:05 pm
no too bad still getting the same error :(
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sgtbilkothe3rd
General Member
Since: Mar 3, 2006
Posts: 115
Last: Mar 1, 2009
[view latest posts]
Level 4
Category: CoD+UO General
Posted: Sunday, Feb. 25, 2007 07:12 am
Going back a couple of posts, kinda hard to try out that mod at the Kaizen servers when one of the servers is password protected, and the other one doesnt allow anything but rifles (no nades).

Wish I could try it.....
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