Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Visportals on outdoor map
MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
[view latest posts]
Level 2
Category: DOOM III Mapping
Posted: Friday, Aug. 20, 2004 07:09 pm
Hey ?? Can i ask too ? [wink]

My map is an outdoor base... So with a lot of windows and the possibility to go outside, it's quite difficult to OPTIMIZE my map with visportals... Do i must put a visportal on all my windows and exit from outisde ????? And How ? : )

MoRIS
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: DOOM III Mapping
Posted: Friday, Aug. 20, 2004 07:56 pm
I suggest that you do put those portals on all crossings. I show an example of this in my halls tutorial.

basically place a brush in the doorway (window, whatever) that touches all sides (top, left, bottom, right), texture it nodraw. then texture one side with visportal from the editor textures.

That's it. that will work.

for checking it out, use the console command r_showtris 1. You can also use r_showtris 2 or 3 or 4, but I don't know what each does. One of those numbers will give a drawing of all your triangles as seen by the player. The fewer that you see the better it is.

I hope that all makes sense.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
[view latest posts]
Level 2
Category: DOOM III Mapping
Posted: Friday, Aug. 20, 2004 08:01 pm
Yes i saw your tut.
I'll try it... Thanx :)

MoRIS
Share |
MoRIS
General Member
Since: Aug 16, 2004
Posts: 28
Last: Sep 7, 2004
[view latest posts]
Level 2
Category: DOOM III Mapping
Posted: Saturday, Aug. 21, 2004 10:00 am
(keep in mind that i'm french, so i could make some english mistakes... )
So... Here i am
I tried to do it with Location (and with the location tut you've just made).
I made te test with my rooms full of windows and so you were right, i must put a visportals on all my cross (Doors,windows... ervery Wholes must be closed properly)
But I Also need to put a Info_locationSeperator on all my windows, etc...

Here the info if someone didn't know that.

MoRIS
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : DOOM III : DOOM III Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»