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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: using lights
wilston
General Member
Since: Sep 10, 2006
Posts: 43
Last: Nov 17, 2007
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Jan. 28, 2007 11:20 am

i have the problem in a map that the lights have a small radius which is brightly light but outside that is pure darkness..

its particularly annoying when uve got nazis hiding there...

anyway i think it can be fix cuz i found this

"def" sets which light definition asset to use; these are made in asset manager. This controls the shape of the light falloff curve."

those of u who know what your talking about prolly know where thats from..

so wat should i put in there??
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoD2 MP Mapping
Posted: Sunday, Jan. 28, 2007 11:31 am
Sounds more like a very low ambient setting in your worldspawn settings.
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wilston
General Member
Since: Sep 10, 2006
Posts: 43
Last: Nov 17, 2007
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Jan. 28, 2007 10:11 pm
how would i do that ??
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD2 MP Mapping
Posted: Sunday, Jan. 28, 2007 10:30 pm
Did you enter worldspawn settings? If not, there is a tutorial on how to do that in the CoD tutorial section. And the stock maps' worldspawn settings for CoD2 can be found in the CoD2 tutorial section.
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MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping

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