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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: SP Mod for EF1
Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Nov. 9, 2006 07:11 pm
Isn't that model available in the MP defs too?  If you're using the wrong one, it won't work even though it might look right...  But I dunno.  I mapped so long ago, and not much of it was for SP.

Und das boot ist mein hund, nein?

:s8:

*shrug*
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SpaZe~rb
General Member
Since: Dec 23, 2006
Posts: 10
Last: Dec 23, 2006
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Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Nov. 9, 2006 07:58 pm
Quote (Agent007 @ Nov. 09 2006, 1:11 pm)
Isn't that model available in the MP defs too?  If you're using the wrong one, it won't work even though it might look right...  But I dunno.  I mapped so long ago, and not much of it was for SP.

Und das boot ist mein hund, nein?

:s8:

*shrug*

it gives one model for ammo and health in the pak0.pk3 file.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Nov. 9, 2006 08:23 pm
Not the model, but the entity... You can have 2 entities that use the same model.
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Lord Dave~rb
General Member
Since: Dec 23, 2006
Posts: 1843
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Nov. 9, 2006 09:05 pm
He's using the correct entity, it's just not being registered as a solid model.  Kinda like it's set to detail mode.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Nov. 9, 2006 11:17 pm
Interesting.  What compiler is he using?
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SpaZe~rb
General Member
Since: Dec 23, 2006
Posts: 10
Last: Dec 23, 2006
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Level 0
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Nov. 10, 2006 11:54 am
god, iam a ####ing noob :/

i have found the bug................

Screenshot from Map Forgeboss

Screenshot from my Map

Screenshot from InGame

The Bug was the "mins" and "maxs" settings.

:trogdor:

:s10:
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Lord Dave~rb
General Member
Since: Dec 23, 2006
Posts: 1843
Last: Dec 23, 2006
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Level 8
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Nov. 10, 2006 03:12 pm
Yay.  Congradulations.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Nov. 10, 2006 10:01 pm
*applause*
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