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Forum: All Forums : Quake 4
Category: Q4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Codeing/SDK help
Zippydastrange~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: Q4 General
Posted: Sunday, Nov. 5, 2006 02:42 am
(I have done code adding to Q2 and Q3 so I am very rusty at it all and need pointers)

No I don't mean give full directions on codeing I mean where do I start what will I need,if codeing/SDK questions are bad then add it to the rules please ^^

Any help to get me started would be nice a site to start me off I have searched and well can't find a good place to start ><

its time I dusted off my Q4 and and got off my butt, complaining about it is boring :P

I also got prey but I dont think its SDK is out yet.
also got ST elite forces 2 heheheh solid classic with a charm of its won :3

Thought about going UT04 and 03 but I dont have o4 and I hated U2+ coding script *L* I know I know Q3 /Q4 is worlds apart from Uscript.

again any help would be nice.
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AnthonyJ~rb
General Member
Since: Dec 23, 2006
Posts: 64
Last: Dec 23, 2006
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Level 3
Category: Q4 General
Posted: Monday, Nov. 6, 2006 01:54 pm
What you need:
- the 1.3 SDK (from www.idsoftware.com - top right corner of the window has a link)
- Q4 1.3
- A compiler (probably best to get MS Visual C++ Express Edition 2005 for free from MS if you dont have 2k3)
- linux + gcc4 if you intend to release builds that'll work on linux too
- Mac OSX and xcode if you intend to release builds that'll work on Macs
- An understanding of C++, and OO
- A lot of time ;)

As for websites, theres not really a lot out there. Most people coding for Q4 are pretty experienced, and typically dont have any use for tutorials.

- http://www.iddevnet.com is id's official SDK support website
- http://www.modwiki.net is a third party wiki with some info about d3 engine games.

Other than that, you're down to either forum posts (here, in the q4 mod making forum on forumplanet, ESR, or any other q4 forum), or IRC (#q4mods on quakenet has a few coders idling there, although its kinda emptying out a little).

BTW, yes, the Prey SDK is out now, along with the 1.2 patch - over on http://forums.3drealms.com you'll find a Prey modding forum too.
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Zippydastrange~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: Q4 General
Posted: Monday, Nov. 6, 2006 02:36 pm
thank you ^^
I didn't think there were any helpful people left here 0-o
its a shame topics time out might be nice to discuss things long term but oh well...anyway tuts I needs tuts now *L*
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AnthonyJ~rb
General Member
Since: Dec 23, 2006
Posts: 64
Last: Dec 23, 2006
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Level 3
Category: Q4 General
Posted: Monday, Nov. 6, 2006 03:20 pm
This forum is pretty quiet these days, and coders are worth encouraging ;)

Topics dont timeout - you can change the dropdown at the bottom to show all topics, not just those in the last 30 days.

Tuts arent really what you need - I've always hated with a passion the tuts that are just "copy this block of code to line x" - they do not do what they claim, as they do not "tutor" - ie teach - they simply demonstrate. If you wanna know how to do something, the best example is the existing code - there are examples of most concepts that exist, and is likely to be a better example than most of the tuts I saw for q2 / q3. If you need pointers on where to look, then just ask - although a "find in files" search for a couple of keywords will probably find you what you need in many cases.
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Zippydastrange~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: Q4 General
Posted: Monday, Nov. 6, 2006 10:02 pm
AnthonyJ
tuts like at weapons of destructin of U1 script made things simple enough I still needed help now and then,I was very amused with myself when I moded/adjusted half of the weapons on U1 never could get them to be global but meh my skills are iffy at best I can create fine and well but I am fcked enough not to do well 0-o

I really want to get into coding its just so sad to see coders that were once hot turn into cold cogs of the machine... ah well...I need  weapon mod tuts to help me grasp how to alter basic things this and gameplay  is my meat,mapping is more a side dish,for a FPS weapons are at the core of gameplay with environment 2nd and tools and gadgets or magic 3rd.

I have Q2 but codeing for it now would be pointless I would love to finish my mods for U1 but again I need to much help so mabye starting with newer games will help,anyone play UT03? I have it somewhere never got the grasp of codeing for it sicne the U2 script was changed to much but OMG nerfy weaponery blah *L* 04 s better but I have put off getting it,kinda love ut99 the most 0-o.

I know UT04 has a Dues ex TC whitch is done or near it,I think D3 has a DOOM TC for it...gotta find it *drool*
I'l take no story with fun gameplay over mindless gun and run any day..oh wait D3 is mindless  flashlight and run 0-o  LOL
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AnthonyJ~rb
General Member
Since: Dec 23, 2006
Posts: 64
Last: Dec 23, 2006
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Level 3
Category: Q4 General
Posted: Wednesday, Nov. 8, 2006 12:05 am
I still disagree.

You do not need any tutorials from someone who barely knows how the game works (ie, the same level as most q3 tuts). Instead, look at code written by professional programmers who know how the game has been put together - ie, the base code.

Q4's weapons are pretty simple to modify unless you're doing something pretty oddball.

Just open up the weapons folder and you'll see 1 cpp per weapon, and a generic base weapon. However if you're just after simple modifications (speed, spread, damage, rate of fire etc), you shouldnt even need to change the C++ at all - most properties you'll find are read from the .def files - again, 1 def per weapon, and pretty easy to understand.
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Zippydastrange~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Q4 General
Posted: Wednesday, Nov. 8, 2006 01:43 am
AS dim as I like basic tuts,but I have yet to do much been to busy,
Ggaaaaa MS Visual C++ Express Edition requires SP2 I don't do SP2,I have reinstalled it and phone called for isntall keys enough to treat it like the plague its bad enough family members use the #### thing.

any C++ editor will do right?

KNow any good C++ tut bundals?
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AnthonyJ~rb
General Member
Since: Dec 23, 2006
Posts: 64
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: Q4 General
Posted: Wednesday, Nov. 8, 2006 01:24 pm
If you're after a trouble-free life, you'll definately want a recent MS compiler. That basically means VS.NET 2k3 or VS.NET 2k5. You might be able to get away with VS.NET 2k2 (ie, the first .NET release, 7.0) too.

VS6 is unlikely to compile without a lot of work due to the incomplete implementation of templates, so I suspect you wont want to use that.

Using a non-MS compiler is going to be "fun" - whether it'd even work I am not sure due to ABI compatibility issues. g++ can certainly compile it in a linux environment, but I bet it'd take some work to get it to build and run properly for Windows.

Nope, I dont know any C++ tutorials. There are lots out there, but I cannot recommend any of them as I've never used one ;)
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Zippydastrange~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Q4 General
Posted: Wednesday, Nov. 8, 2006 01:37 pm
MS Visual C++ Express Edition 2003 no loner exists and 05 wants SP2 I dont do SP2

the real version of it takes SP2 as well.
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Zippydastrange~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Q4 General
Posted: Friday, Nov. 10, 2006 12:09 am
I have to reinstall XP if I can find my SP2 install disc I wil install it and see if I can fix SP2 to my liking again *L*

sorry if I am being "ODD" *L* thanks for the help I appreciate  it!
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