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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: New EliteForce release
Thilo~rb
General Member
Since: Dec 23, 2006
Posts: 498
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force General
Posted: Tuesday, Aug. 29, 2006 02:49 am
Hi,

my project has come quite far in its conversion of the ioquake3 engine. Alot
of bugs have now been fixed and it works pretty well now.
I know I always claimed the engine to have better sound which alot of people
could not confirm. I have fixed this issue so that sound should be the same
on most computers and hardwaresetups.
Much requested and now finally implemented: eliteforce's original fastsky.
If you want your old color back set the cvar "r_origfastsky" to 1.
Another thing new coming with this release is the ignore feature! It will
allow you to ignore chat messages from certain players. Of course it only
works if the server has the pak91.pk3 from this project installed, though.
Please always keep in mind the configuration files and screenshots/demos
etc. are now saved in your personal folder, on most english systems the
folder would be called: C:\Documents and Settings\<username>\Local Settings\Application Data\STVEF\
so don't be confused if changing your
hmconfig.cfg in EF's installation dir won't have any effects!!

Screenshots:
http://thilo.kickchat.com/efport-progress/...noreplayers.png
http://thilo.kickchat.com/efport-progress/...re-efarea51.png

Windows 32 installer:
http://thilo.kickchat.com/efport-progress/.../stvefhm136.exe

Linux installer (32 and 64 bit):
http://thilo.kickchat.com/efport-progress/...eforce-1.36.run

Have fun!
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George W Carver~rb
General Member
Since: Dec 23, 2006
Posts: 12385
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force General
Posted: Tuesday, Aug. 29, 2006 03:11 am
Thank you, the AL has improved.
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Mr. B~rb
General Member
Since: Dec 23, 2006
Posts: 1426
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: Star Trek Voyager: Elite Force General
Posted: Tuesday, Aug. 29, 2006 10:01 pm
So is there word on any EF servers using this? ...i'd love to see it online.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force General
Posted: Tuesday, Aug. 29, 2006 10:33 pm
Who's AL?
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Wheezle~rb
General Member
Since: Dec 23, 2006
Posts: 3421
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: Star Trek Voyager: Elite Force General
Posted: Tuesday, Aug. 29, 2006 11:57 pm
Quote (Agent007 @ Aug. 30 2006, 8:33 am)
Who's AL?

and what's he improved at?

Seriously though, I should check this out one day  :p
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Crashguth~rb
General Member
Since: Dec 23, 2006
Posts: 252
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force General
Posted: Wednesday, Aug. 30, 2006 02:14 am
Thanks thilo ..just updated my server with it!
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George W Carver~rb
General Member
Since: Dec 23, 2006
Posts: 12385
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force General
Posted: Wednesday, Aug. 30, 2006 02:39 am
Quote (Agent007 @ Aug. 29 2006, 6:33 pm)
Who's AL?

He's my auto mechanic  :;):
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Crashguth~rb
General Member
Since: Dec 23, 2006
Posts: 252
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force General
Posted: Wednesday, Aug. 30, 2006 10:49 pm
I thought it was AL Borland....You know..from Home Improvment
(Tim: I dont think so AL) :p
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Thilo~rb
General Member
Since: Dec 23, 2006
Posts: 498
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force General
Posted: Thursday, Aug. 31, 2006 12:44 am
If I were Tim from Tooltime the engine would run so fast it'd screw your processor  :D
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Paracyte~rb
General Member
Since: Dec 23, 2006
Posts: 220
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: Star Trek Voyager: Elite Force General
Posted: Thursday, Aug. 31, 2006 02:23 am
Well I just played with it earlier today, there were a few issues that were really bugging me from v1.34 and they are now fixed, awesome work!
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