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Topic: Help With Compiling Problem |
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Category: CoD Mapping Posted: Monday, Aug. 16, 2004 05:34 pm |
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Here's the compile info:
Quote:
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c:program filescall of dutymainmaps>cd ....toolsbin
C:Program FilesCall of DutyToolsbin>q3map ../../main/maps/mars2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/mainzzz_mp_saint-lo_v1.2.pk3 (39 files)
C:/Program Files/Call of Duty/mainzzz_kiel.pk3 (81 files)
C:/Program Files/Call of Duty/mainzzz_GunAssault_v1.1.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzzzz_playersearch.pk3 (4 files)
C:/Program Files/Call of Duty/mainW_E_OfficeSpace.pk3 (31 files)
C:/Program Files/Call of Duty/mainpaka.pk3 (41 files)
C:/Program Files/Call of Duty/mainpak9.pk3 (149 files)
C:/Program Files/Call of Duty/mainpak8.pk3 (235 files)
C:/Program Files/Call of Duty/mainpak6.pk3 (3 files)
C:/Program Files/Call of Duty/mainpak5.pk3 (4858 files)
C:/Program Files/Call of Duty/mainpak4.pk3 (1668 files)
C:/Program Files/Call of Duty/mainpak3.pk3 (1992 files)
C:/Program Files/Call of Duty/mainpak2.pk3 (694 files)
C:/Program Files/Call of Duty/mainpak1.pk3 (2642 files)
C:/Program Files/Call of Duty/mainpak0.pk3 (12816 files)
C:/Program Files/Call of Duty/mainneverland.pk3 (12 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/mainlocalized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30238 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/../../main/maps/mars2.m
ap
WARNING: Couldn't find image for shader textures/common/cushion
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/basehead2_01"
WARNING: No collision map file for misc_model "xmodel/airborne_medic"
writing C:/Program Files/Call of Duty/Tools/bin/../../main/maps/mars2.prt
155 unique shaders
MAX_MAP_LIGHTING (16 MB) exceeded... more than 21 lightmaps used
C:Program FilesCall of DutyToolsbin>q3map -vis ../../main/maps/mars2
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/mainzzz_mp_saint-lo_v1.2.pk3 (39 files)
C:/Program Files/Call of Duty/mainzzz_kiel.pk3 (81 files)
C:/Program Files/Call of Duty/mainzzz_GunAssault_v1.1.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzzzz_playersearch.pk3 (4 files)
C:/Program Files/Call of Duty/mainW_E_OfficeSpace.pk3 (31 files)
C:/Program Files/Call of Duty/mainpaka.pk3 (41 files)
C:/Program Files/Call of Duty/mainpak9.pk3 (149 files)
C:/Program Files/Call of Duty/mainpak8.pk3 (235 files)
C:/Program Files/Call of Duty/mainpak6.pk3 (3 files)
C:/Program Files/Call of Duty/mainpak5.pk3 (4858 files)
C:/Program Files/Call of Duty/mainpak4.pk3 (1668 files)
C:/Program Files/Call of Duty/mainpak3.pk3 (1992 files)
C:/Program Files/Call of Duty/mainpak2.pk3 (694 files)
C:/Program Files/Call of Duty/mainpak1.pk3 (2642 files)
C:/Program Files/Call of Duty/mainpak0.pk3 (12816 files)
C:/Program Files/Call of Duty/mainneverland.pk3 (12 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/mainlocalized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30238 files in pk3 files
reading C:/Program Files/Call of Duty/Tools/bin/../../main/maps/mars2.bsp
reading C:/Program Files/Call of Duty/Tools/bin/../../main/maps/mars2.prt
3853 portalclusters
11553 numportals
14292 numfaces
23106 active portals
0 hint portals
visdatasize:1880272
0...1...2...3...4...5...6...7...8...9... (64)
8 average number of passages per leaf
266 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (574)
0...1...2...3...4...5...6...7...8...9... (328185)
creating leaf vis...
Average clusters visible: 1305
writing C:/Program Files/Call of Duty/Tools/bin/../../main/maps/mars2.bsp
329065.00 seconds elapsed
C:Program FilesCall of DutyToolsbin>flare -sundiffusesamples 10 -dumpoptions
../../main/maps/mars2
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/mainzzz_mp_saint-lo_v1.2.pk3 (39 files)
C:/Program Files/Call of Duty/mainzzz_kiel.pk3 (81 files)
C:/Program Files/Call of Duty/mainzzz_GunAssault_v1.1.pk3 (17 files)
C:/Program Files/Call of Duty/mainzzzzz_playersearch.pk3 (4 files)
C:/Program Files/Call of Duty/mainW_E_OfficeSpace.pk3 (31 files)
C:/Program Files/Call of Duty/mainpaka.pk3 (41 files)
C:/Program Files/Call of Duty/mainpak9.pk3 (149 files)
C:/Program Files/Call of Duty/mainpak8.pk3 (235 files)
C:/Program Files/Call of Duty/mainpak6.pk3 (3 files)
C:/Program Files/Call of Duty/mainpak5.pk3 (4858 files)
C:/Program Files/Call of Duty/mainpak4.pk3 (1668 files)
C:/Program Files/Call of Duty/mainpak3.pk3 (1992 files)
C:/Program Files/Call of Duty/mainpak2.pk3 (694 files)
C:/Program Files/Call of Duty/mainpak1.pk3 (2642 files)
C:/Program Files/Call of Duty/mainpak0.pk3 (12816 files)
C:/Program Files/Call of Duty/mainneverland.pk3 (12 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/mainlocalized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/mainlocalized_english_pak0.pk3 (1204 files)
File Handles:
----------------------
30238 files in pk3 files
models in world bsp: enabled
model shadows: disabled
model alpha shadows: disabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 16384
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 32
surface light step sky: 512
Couldn't derive lightmap <-> vertex equations for poly at (-5696, -95.4167, -624
)
Couldn't derive lightmap <-> vertex equations for poly at (-5696, 223.417, -624)
sunlight = 0.8
ambient = 0.7
----------------------------------------
Building flare's bsp from all polygons...
Finished in 15 seconds.
----------------------------------------
Finding portals in flare's bsp...
Finished in 18 seconds.
----------------------------------------
Filtering solid brushes into tree...
Finished in 1 seconds.
Finding non-solid part of flare's bsp...
----------------------------------------
Removing areas in solid...
Finished in 4 seconds.
----------------------------------------
Performing world and model lighting...
iLeafNum(5500) > g_Map.iClusterCount(3853) -- .BSP probably doesn't match .PRT f
ile
C:Program FilesCall of DutyToolsbin>cd ....
C:Program FilesCall of Duty>pause
Press any key to continue . . .
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After a 91 hour compile, I don't even get a new BSP
I'm 99% certain that the problem is with the error I put in bold. Is there anything I could do to reduce lighting such as delete models, make map smaller, make more detail brushes, etc? There is no leak and there are no light entities so the problem isnt the inner radii intersecting or whatever. Pleeease help me, I don't want to waste another 5 days compiling without results. Also, I've compiled this map several times before without error, and I added no new entities since the last time it worked, only new brushes. |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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Category: CoD Mapping Posted: Monday, Aug. 16, 2004 06:49 pm |
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WOOOOOOOOHOOOOOOOO!!!!
Glenn <3 Red
Glenn <3 Red
Glenn <3 Red
Glenn <3 Red
Glenn <3 Red
Reduced the skybox a little, blocked off access to the back side of a skyscraper and caulked a whole side of it and did a little moving stuff around to get as much as possible caulked to compensate for the new brushes I added. Now it works fine. TY TY TY. My map should be released tomorrow now |
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| rEdrUmMDK |
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Preferred PLUS Member Since: May 29, 2002 Posts: 6787 Last: Feb 12, 2009 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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