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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Map Sources..?
earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Saturday, Aug. 5, 2006 06:36 pm
To XYZ:How you mean Credit..? paying or credits in the credit list..?

To Spleethoven: Whats wrong with your ent system..? have you got that code what sweatingballs have posted..?
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XYZ~rb
General Member
Since: Dec 23, 2006
Posts: 54
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Sunday, Aug. 6, 2006 05:27 pm
pay me if u like. sure :D


i just mean if your gonna take my files from rpmpro such as finca1.ent mp_shop_ctf.ent

then you can say thanks in your readme. :) but by all means pay me in credit $$$$££££
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spleethoven~rb
General Member
Since: Dec 23, 2006
Posts: 71
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Sunday, Aug. 6, 2006 07:04 pm
i tried to implement the code from mandown, but i got stuck  :(  what bits of the code did u change for your ent system? if i would want only 1 spawnpoint it works :) dont really know how to process the ent system  :(

any help would be appreciated  :laugh:  :laugh:
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Sunday, Aug. 6, 2006 11:15 pm
LoL xyz,  i will add you in the credit list of ja-mod with a "big" thnak you for the zooming things, and maybe i take finac1.ent out off rpmpro or only the spawnpints of it so you will see your name in the ja-credits list in the UI in the next release of it,

to spleethoven : i have got even my ent system out off mandown with no problems,

But how you mean "if i would want only 1 spawnpoint it works"

that you get spawned at the place in SP maps where you start..?
you can read this on "play sp map in mp" topic
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spleethoven~rb
General Member
Since: Dec 23, 2006
Posts: 71
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Aug. 7, 2006 01:44 pm
ye noticed right after i wrote my post :p ill justy have to keep on trying :)
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Monday, Aug. 7, 2006 10:09 pm
i think your problem is that you dont get spawned in the SP map and that you go to spec mode.

you can solve this with this.

InSaNo wrote:

search in g_spawn.c for: (around line 258)
Code Sample
{"info_player_start", 0},


Replace with
Code Sample
{"info_player_start", SP_gametype_player},
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Tuesday, Aug. 15, 2006 01:08 pm
I have added that whole ent system that mandown have and the zg_mover.c that mandown have for fixing the SP Doors, only the blocked doors dont open someone knows how to open those..? or how to make them sliding or rotating doors,

btw my ent system cant load .ent files :(

i see there something with "extern char *buffer"

the compiler says : "symbol buffer undefined"

Some on help me plz with fixing this.
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XYZ~rb
General Member
Since: Dec 23, 2006
Posts: 54
Last: Dec 23, 2006
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Level 3
Category: SoFII Mapping
Posted: Wednesday, Aug. 16, 2006 02:36 pm
post the error codes here with the lines of code ill help u fix them:)
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earocool~rb
General Member
Since: Dec 23, 2006
Posts: 82
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Wednesday, Aug. 16, 2006 03:40 pm
Hey thanks xyz :)

but i have forgot this ( by a accedent )

Code Sample

/*
=============
ai_util.c
After: char personalityBuffer[131072];
===============
*/
char *buffer = personalityBuffer;



Thats what i have forgot
and can you tell me how you have fixed the doors..?
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