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Topic: Beta release of new STVOY:HM engine! |
Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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George W Carver~rb |
General Member Since: Dec 23, 2006 Posts: 12385 Last: Dec 23, 2006 [view latest posts] |
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CheapAlert~rb |
General Member Since: Dec 23, 2006 Posts: 90 Last: Dec 23, 2006 [view latest posts] |
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Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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CheapAlert~rb |
General Member Since: Dec 23, 2006 Posts: 90 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Sunday, Apr. 9, 2006 08:13 pm |
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but vanilla ef does have flares, they're just off by default and they look really cool. some shots from the original engine: http://www.planetgargoyle.com/crap/efflares.jpghttp://www.planetgargoyle.com/crap/efflares2.jpgalso i've noticed adding my hsien-ko bot ingame added foster instead, however doing it from the create match screen actually properly adds hsien-ko. wierd, dunno if that's really engine specific. |
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George W Carver~rb |
General Member Since: Dec 23, 2006 Posts: 12385 Last: Dec 23, 2006 [view latest posts] |
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CheapAlert~rb |
General Member Since: Dec 23, 2006 Posts: 90 Last: Dec 23, 2006 [view latest posts] |
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Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Monday, Apr. 10, 2006 11:17 am |
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Quote | I love the new engine mods |
Thanks Quote | I've noticed a few things in create-a-match you lose parameters menu ie disintegration |
Yep, you're right! Didn't notice it, I dunno since when this appeared. Weird... it used to work I'm pretty sure. Quote | I have installed OpenALwEAX.exe, weapons fire sound for me was not consistent at first but got better the more I used it.
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This may be a driver problem in openal or something else. See: http://svn.icculus.org/quake3/trunk/README?rev=667&view=autothe README in this link describes a few new cvars you can set to control OpenAL. You can also try uninstalling OpenAL and see whether sound is better then. Quote | Demos doesn't work.
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Indeed they don't, this is on my fixlist. Quote | Multi-player/seach for server is working again. |
It works with the original too, it is just that when selecting Internet2 the gamespy master server is queried. that master server is defunct. Quote | the skybox black lines is actually a clamping bug that started appearing in later nvidia drivers however always affected Radeon cards running q3a. Quakesrc has a fix for it
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The ioq3 codebase has also fixed the problem - a few months ago. I remember the announcement on the mailing list. I am not sure why the bug still appears. Thanks for the feedback! |
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Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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71M~rb |
General Member Since: Dec 23, 2006 Posts: 361 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Monday, Apr. 10, 2006 12:04 pm |
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Yeh, I worked that one out myself on the RPG-X forum hehe... I'm still wondering what the point of those variables are... as far as I can see, I guess they're a way of adjusting the amount of contrast the lightmap has ingame... Anyway, I heard mention of my favourite media FX in here... Lens Flares. ^_^ I've been going through the Q3 codebase on these myself, and from the looks of them, they're already set up, ready to go, however I don't think there's anyway to actually turn them on ATM lol. I'm guessing just entering in the right shader keywords into the shader parser _should_ work there... In any case, I think the Q3 flares would kick the stuffing out of the vanilla EF flares, since they appear to take depth measurements into account, so they will actually fade out behind objects, instead of abruptly snapping on and off when an object passes in front of them like in EF. -TiM |
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