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Topic: Beta release of new STVOY:HM engine! |
| Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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| George W Carver~rb |
General Member Since: Dec 23, 2006 Posts: 12385 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Monday, May. 1, 2006 02:45 am |
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| Quote (Thilo @ April 30 2006, 4:21 pm) | | The new error about "failed to load ...dll" is not serious and only means it tries to load a dynamically linked library first. If that fails, it then tries to load the qvm files. |
Like I said before it probably was nothing. [edit]May 1,2006 12:49am I was playing a create a match of BORG ATTACK with the mod, at the end of the game just as I score the last frag it announces and starts a new game.[/edit] |
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| Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Tuesday, May. 2, 2006 05:58 pm |
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Ok Crashguth... I fixed your first bug where it complained about too few levelitems, it happens when a map has more than 256 level items, which was the current maximum. I increased it to 1024  The second bug where Net_CompareAdr complains is a general bug in ioquake3, too. I fixed that bug, too. |
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| Crashguth~rb |
General Member Since: Dec 23, 2006 Posts: 252 Last: Dec 23, 2006 [view latest posts] |
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| Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Wednesday, May. 3, 2006 07:52 am |
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Check the date of the uploaded files. The bugs have been fixed in my codebase, I haven't prepared new builds yet, though. I will probably release beta3 end of this week or sometime next week. I'll announce the release again, here. I also hope beta3 to be the last release before the big final release, that I'll also advertise on bigger gaming sites.  Scooter: I'd need someone to use the debugger to find out exactly where it does crash. It'd be interesting, whether plain vanilla ioquake3 crashes on WinXP, too. I take the original EF doesn't crash? I also need to know whether your Data execution prevention is hardware or software based. |
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| Scooter~rb |
General Member Since: Dec 23, 2006 Posts: 751 Last: Dec 23, 2006 [view latest posts] |
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| Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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Category: Star Trek Voyager: Elite Force MOD Support Posted: Thursday, May. 4, 2006 11:33 am |
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The quake3 engine allocates memory for the virtual machine and then sets the instruction pointer into the new memory. Since malloc() allocates memory on the heap and that means the memory is flagged as "read/write" only but not executable it will not work, of course. There are different ways to allocate memory where you tell the OS that certain memory is executable. For instance, under POSIX-compliant OS like Linux, BSD etc you have the mmap/mprotect call where you can set the PROT_EXEC flag for certain memory. That should fix the bug with data execution prevention under Linux. There is a call in the Windows API that can do the same stuff but it hasn't been added to the codebase, yet. Unfortunately, my 64bit windows beta edition has expired for over a year and I need to get a proper one I guess.. luckily, I as student at my uni get it for free  As soon as I get it I'll try to fix the issue, both in ioquake3 and in EliteForce. I'd still like you to try removing the normal stvoyHM.exe from the list and see what it does. Another thing you could do is not use the compiled VM but let it interpret these VMs. The engine does have an interpreter too, and you can activate it by setting the cvars vm_ui, vm_game and vm_cgame all to the value of '1'. The interpreter is considerably slower though, at 70 fps you will lose about 10-20 fps with the interpreter. |
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| George W Carver~rb |
General Member Since: Dec 23, 2006 Posts: 12385 Last: Dec 23, 2006 [view latest posts] |
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| Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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| Thilo~rb |
General Member Since: Dec 23, 2006 Posts: 498 Last: Dec 23, 2006 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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