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Topic: A comparison of Q2 and Q4... |
| Bishop Gantry~rb |
General Member Since: Dec 23, 2006 Posts: 29 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Sunday, Jan. 1, 2006 11:01 pm |
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A comparison shot of Hyperblaster, Machinegun, Railgun and Shotgun, top image shows Quake2 weapons and bottom shows Quake4 weapons... Alltough Raven did an admirable job on the weapons models, its clearly not the same weapons, something id expect from a sequel, unfortunatley this is something that can be seen trough the entire Quake4 game not only weapons but enemies alike... In Quake2 the hyperblaster has a curved banana magazine, but in Quake4 it has an ammo cylinder ontop instead... In Quake2 the machinegun has a straight magazine stick in the pistolgrip while in Quake4 it has the magazine infront of the pistolgrip... In Quake2 the railgun is configured for the shoulder while in Quake4 its configured to be fired from the hip... In Quake2 the shotgun has a drum magazine while in Quake4 we first have the shotgun being tube loaded while later uppgrade adds a straight stick magazine... Alltough just minor changes that probably wouldnt bother anyone who has never played Quake2, these minor changes however adds up in the long run wich drasticlly changes the entire game completly, so from my viewpoint its hard to call Quake4 for an actual sequel to Quake2 since the game differs so much not just in apperance but in gameplay aswell... I do belive in improving a game trough sequels not drasticlly altering the game, as it stands Quake4 is more similar to Doom3 than it is a sequel to Quake2... Quake2  Quake4  |
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| peewee_RotA~rb |
General Member Since: Dec 23, 2006 Posts: 41 Last: Dec 23, 2006 [view latest posts] |
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| AnthonyJ~rb |
General Member Since: Dec 23, 2006 Posts: 64 Last: Dec 23, 2006 [view latest posts] |
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| peewee_RotA~rb |
General Member Since: Dec 23, 2006 Posts: 41 Last: Dec 23, 2006 [view latest posts] |
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| Tetzlaff~rb |
General Member Since: Dec 23, 2006 Posts: 181 Last: Dec 23, 2006 [view latest posts] |
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| cusTom3~rb |
General Member Since: Dec 23, 2006 Posts: 110 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Friday, Jan. 6, 2006 12:30 am |
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| Quote (Tetzlaff @ Jan. 04 2006, 10:31 am) | | But most of the Quake4 weapon models don´t look better... |
better is obviously nothing more than opinion. but let me make sure i get what you are saying... after looking at the pics above you actually think the q2 ones look as nice as the q4 ones? if that is the case, sorry man, i gotta disagree, those q4 weapons look great to me  |
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| peewee_RotA~rb |
General Member Since: Dec 23, 2006 Posts: 41 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Friday, Jan. 6, 2006 12:48 am |
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| Quote | after looking at the pics above you actually think the q2 ones look as nice as the q4 ones?
if that is the case, sorry man, i gotta disagree, those q4 weapons look great to me |
I'm going to have to agree with Telzlaff. (even though we're wearing the same exact dress) I see where you would say Q4's models are better just because they look nice. Yes to an extent quality and clarity that increases over time can make something superior. On the flip side I've only met one person that made the serious argument that any songs before the 90's were bad because of the terrible recording quality. From that mentality every beatles song and elvis song is horrible! Personally I think the puppets used in Star wars IV, V, and VI are not only more original but better than the CG used in Episodes I, II and III. To me the new weapons are unimaginative and just because they have better technology, they look no different from the weapons in Doom3, Red Faction, Elite Force or even the newer UT's. A garble of smoothness and details without meaning as if they were designed to not even be noticable. The head on the Hyperblaster in q2 actually spins while I've noticed no actual function to the Q4 hyperblaster. The shotgun cartdridge in q2 also spins, no such luck in q4. What's not shown are the Rocket and Grenade launchers which animate loading in Quake2 but I've not noticed any animation in quake4. I personally ignore these kind of minute details because for me inventiveness is much more interesting than a perfectly painted object. |
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| peewee_RotA~rb |
General Member Since: Dec 23, 2006 Posts: 41 Last: Dec 23, 2006 [view latest posts] |
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| U.S.S. Speed~rb |
General Member Since: Dec 23, 2006 Posts: 9936 Last: Dec 23, 2006 [view latest posts] |
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| Bishop Gantry~rb |
General Member Since: Dec 23, 2006 Posts: 29 Last: Dec 23, 2006 [view latest posts] |
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Category: Q4 General Posted: Saturday, Feb. 11, 2006 03:41 pm |
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| Quote (U.S.S. Speed @ Jan. 16 2006, 12:36 am) | | Quote (Bishop Gantry @ Jan. 01 2006, 5:01 pm) | | In Quake2 the shotgun has a drum magazine while in Quake4 we first have the shotgun being tube loaded while later uppgrade adds a straight stick magazine... |
Wow... Really... nice... nitpicking.
A drum or a stick? That's the question. |
besides your nitpicking and obvious blindness to the concept of what a sequel is, weapon diffrences is just a small part of everything thats wrong with Quake4 in terms of being a sequel to Quake2 The diffrence in weapons is just one single part of Quake4 thats diffrent, storyline, enemies, music, theme everything is totally diffrent the entire game, its not a sequel to Quake2... Since you seem unable to understand the bigger picture of coherency and what a sequel means ill do it for you... | Quote | Coherency: logical and orderly and consistent relation of parts
Quote: Sequel:
1:Something that follows; a continuation.
2:A literary, dramatic, or cinematic work whose narrative continues that of a preexisting work. |
Quake4 is not a sequel to Quake2 or in case it is its poorly implemented in such a manner the coherency is non exsitant between the two titles... Any resemblance between the two titles is only surface deep... |
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