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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: something i've been working on
Z500~rb
General Member
Since: Dec 23, 2006
Posts: 65
Last: Dec 23, 2006
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Level 3
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Dec. 28, 2005 07:34 am
well, since there's only been one thread here in the last month, i figured i'd liven it up a bit.. there's still plenty of bugs to work out, and i haven't started actually placing pickups yet. heh, i don't know why i'm still mapping for EF1 :P

http://rapidshare.de/files/9951240/area668-demo1.pk3.html
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Dec. 28, 2005 07:41 am
screenshots would be nice, seeing that most of us dont have EF installed no more
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Z500~rb
General Member
Since: Dec 23, 2006
Posts: 65
Last: Dec 23, 2006
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Level 3
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Dec. 29, 2005 04:43 am
heh, traitor. here you go. not a whole lot has changed from before, but i did add an area.

the dock another view outside
the room above the dock
one of the elevators
the hall to the camera room
the camera room another view
the landing pad area side view view from below another view
the room next to the landing pad
bay entrance inside the bay
the living quarters one of the rooms another view
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George W Carver~rb
General Member
Since: Dec 23, 2006
Posts: 12385
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Dec. 29, 2005 05:52 am
There was a map "Area666",was it your map? If so Is your map "Area 668" based on that map?
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Z500~rb
General Member
Since: Dec 23, 2006
Posts: 65
Last: Dec 23, 2006
[view latest posts]
Level 3
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Dec. 29, 2005 06:23 am
that was me. same feel, new map.
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Dec. 29, 2005 04:22 pm
looks a bit boxy and plain right now, im sure a few trims would make a big difference!
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George W Carver~rb
General Member
Since: Dec 23, 2006
Posts: 12385
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, Dec. 29, 2005 07:28 pm
In spots it looks a bit brite in the dock. Under water there are four round platforms that are missing the texture top surface, and is there any way to join the blocks of water. The timing of the keypads need to be adjusted/lenthened so that the player can get through the doorway before the door shuts. About the keypad itself the keypad activation sound almost always repeats as in the case with the tower. I would go up to the keypad activat it, I would get the activation sound over and over and the door almost always remained shut. One time I got the door to open and there was no elevator platform, once you got on the platform it was ok. I realise this is a demo or beta so there would be things left out like music, scripts folder. In the hall to the camera room there is a door where does it lead (Oops, I did a bit of exploring using noclip, so I know it is not finished yet.). Inside the bay it feels weird walking on the top of the water. If I was walking in water I would be making ripples in the water with splashing sounds. Is there going to be a Anti-grav for the shuddle or a mechanical platform to move it from the landing pad to the bay and the shuddle can be walked through. In the room leading to the bay there are holes in the corners top and bottom where the walls meet, that lead to the outside.
[edit]I hope you relize this is just constructive criticism, not a attempt to demolish your work and you, I do like the map, if I didn't I wouldnt say anything so you could correct the errors.[/edit]
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