Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Quake 4
Category: Q4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: Quake 4 XBOX 360 - Patch in the works? Please? :(
Ruined~rb
General Member
Since: Dec 23, 2006
Posts: 32
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 08:33 am
First let me say I think Raven Software made an excellent game in Q4.  It captures the essence of Quake and will be a fun game to play for some time to come.

But WTF happened with the XBOX 360 version's framerate?  I bought this title and I am running it at 1080i on my 57" HDTV and the framerate is just horrible - 30fps & hitching most of the time, often dropping to 15fps... even on the first level!  Something is seriously unoptimized with the XBOX 360 version; I mean, Inifinity Ward was able to get COD2 virtually locked at 60fps and that is in the same league as Q4 visually - yet Q4 on X360 sputters along and can't even remain locked at 30fps.  Depressing to say the least.

So, I am holding out hope for a patch over XBOX Live to address performance problems...  For XBOX1, Unreal Championship had such a patch deployed to fix slowdown.

For the sake of the Doom3 engine on XBOX 360, and the $60 I spent on this game, work on a patch to be downloaded over Live!  Even if it means reducing some graphic details...  The current X360 version just does no justice to Quake4.  If it was a $40 XBOX1 title I wouldnt be posting this, but the fact is that its a $60 XBOX 360 title.  I know things were rushed to get to launch, but now that its out, please fix it!

Thanks, from a serious Q4 player!
Share |
NightHawk0021~rb
General Member
Since: Dec 23, 2006
Posts: 22
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 11:00 am
To be honest I doubt its Raven's fault here. If you read or even heard that the Xbox 360s they were released weren't completed versions.... yes... as unbelieveable as that sounds. 87% of the Xbox 360's that sold on Tuesday had some problem, 1 person had a blue screen... yes a blue screen... other people have 'many' differnt problems. To be honest I am starting to understand why stores nationwide only had 40-50 Xbox 360's to sell. At first I couldn't believe mircosoft would dare do something like that.... 38 Xbox 360's were on shelves in the walmart in my area. JUST 38. Thats ALOT of unhappy peopled. Not to mention the people working at stores such as Walmart, EB, and CC got fired for changing their preordered order to get it even though they were suppose to be delayed. For example I preordered the 400$ Xbox 360 and it was delayed dew to shortage. Most of the employees were also on that list and they switched there spot with someone who was in front. The Xbox 360 is causing more havoc than it should have on the launch. My best answer is you should have waited to get an Xbox 360 for christmas cause people are having blue screens, low fps when others are fine, CD scratchs, unable to read erros alot of problems actually. To be honest you should brush up on the G4 or the E3 forums or channel and listen up on the reviews of the 360 so far, cause I haven't heard much people being pleased with the launch and even heard that there might acutally be some law suits. =(

Also if you don't believe this you should go check out the Quake 4 Xbox 360 trailers. They ran JUST fine. I don't fully doubt its not the game, but alot of Xbox 360s that were sold on Tuesday have problems. As for detoning the graphics on the Xbox 360 Quake 4 in a patch... as far as I am concerned I don't believe that is possbile in a patch.... I think you would have to wait for them to remake Quake 4 and resale but I don't think they would do that considering it would have to be on a differnt enigne or configed like a PC to customize like that.

Over all... my opinion to you is to drop the Xbox 360 to get your money back and upgrade your computer, cause Call of Duty and Quake 4 both are for the computer AND for buying either one of those games you pretty much get hundreads more free in a sense since people love to MOD games.
Share |
Ruined~rb
General Member
Since: Dec 23, 2006
Posts: 32
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 11:35 am
My X360 is just fine, it plays every game I've played on it for an hour+ (PDZ,COD2,Condemned,PGR3,Kameo,Quake4) just fine without a major problem or glitch including Quake4.  Quake4 simply has a crappy framerate, and the Gamespot/IGN reviews confirm this.  It wouldn't be too much of a crappy framerate if I was comparing it to say, Doom3 on XBOX1, but I'm not.  I'm comparing it to the PC version of Quake 4 on a relatively cheap PC (P4 3.2Ghz + 6800GT + 1GB ram), or even the XBOX 360 version of COD2 which is locked at 60fps.  I'll even go as far to say that Halo 1 on XBOX1 had a better framerate than this game on X360.  I think the main difference is not everyone is playing it on a big HDTV like me (57" @ 1080i), so the framerate issues arent as noticable.

The X360 version runs about 15-30fps outdoors (~20ish average), 15-60fps indoors (~30ish average).  I can't say I've played through 30 seconds of Quake4 on XBOX360 without seeing noticable slowdown.  The PC version on my above rig runs 60fps smooth most of the time. COD2 with similar graphic detail runs 60fps smooth on X360.  Bottom line, Raven didn't optimize this game well for XBOX 360.  I hope a patch can fix this by taking better advantage of the hardware.
Share |
NightHawk0021~rb
General Member
Since: Dec 23, 2006
Posts: 22
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 11:38 am
To be honest... I don't think they full care about things like this. Its their first Xbox title I believe and I'm not really suprised that it had some problem like this =(
Share |
Ruined~rb
General Member
Since: Dec 23, 2006
Posts: 32
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 11:41 am
Quote (NightHawk0021 @ Nov. 26 2005, 5:38 am)
To be honest... I don't think they full care about things like this. Its their first Xbox title I believe and I'm not really suprised that it had some problem like this =(

Yeh, like I said its just disappointing.  id games are always my favorite fps titles... And they even got Doom3 to run on an XBOX1.  I thought Carmack was working with Raven to make Quake4 run great on X360 since it uses the Doom3 engine, but apparently not! (on the back cover it says "An id software game developed by Raven")  I'm wondering how much faith devs will put in the Doom3 engine now after seeing how Quake4 runs on X360... I really hope they fix it.  Maybe I'm expecting too much, but if Infinity Ward can do it with the same publisher as Raven, why can't Raven do it?
Share |
eAxis #RYU#~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 12:24 pm
crappy framerate?

15-30fps outdoors (~20ish average), 15-60fps indoors (~30ish average)???

Whats going on Raven!? Oh mama, my dreams are broken. I can't believe it... PATCH THE GAME!
Share |
Ruined~rb
General Member
Since: Dec 23, 2006
Posts: 32
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 04:30 pm
Quote (eAxis #RYU# @ Nov. 26 2005, 6:24 am)
crappy framerate?

15-30fps outdoors (~20ish average), 15-60fps indoors (~30ish average)???

Whats going on Raven!? Oh mama, my dreams are broken. I can't believe it... PATCH THE GAME!

hehe not sure if you are being sarcastic, but if it was a game like Deus Ex: IV or Morrowind it wouldnt matter... But its Quake.  Quake needs to have a stable framerate! :D

Even 30fps locked would be fine.

I also noticed the game is not true 16:9 - while the cutscenes are in 16:9, the 3D-rendered part of the actual game is a 4:3 image stretched horizontally in a "natural wide" type of mode (if you have an HDTV you know what I mean) - basically the middle of the image appears accurate but the closer you get to the edges the more horizontally stretched the image becomes.  I'm not sure if this was done to keep a fair FOV for all players or because of laziness.  I am leaning towards the former as the 2D overlays were redone for 16:9.
Share |
rdb1000~rb
General Member
Since: Dec 23, 2006
Posts: 27
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 06:31 pm
none of these are excuses. Epic Games already has xbox360 demos of Unreal Engine 3 that's utilizing the full multithreading capabilities of this machine.

i would bet money raven just ported it over, still single-hardware-threaded, and didn't even tune it for the ATI GPU in teh xbox (it works better with nvidia and opengl on PC, and now ATI can't even update the drivers on the xbox, can they?)
Share |
WizOz~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 11:05 pm
Dont hold your breathe too long they havent even fixed the problems with the PC version yet.
Share |
WizOz~rb
General Member
Since: Dec 23, 2006
Posts: 4
Last: Dec 23, 2006
[view latest posts]
Level 0
Category: Q4 General
Posted: Saturday, Nov. 26, 2005 11:09 pm
Quote (rdb1000 @ Nov. 26 2005, 12:31 pm)
i would bet money raven just ported it over, still single-hardware-threaded, and didn't even tune it for the ATI GPU in teh xbox (it works better with nvidia and opengl on PC, and now ATI can't even update the drivers on the xbox, can they?)

Your prolly right but I highly doubt Q4 was ever optimized for ATI. Considering the fact that it is based off the Doom 3 engine and the Doom 3 engine was Optimized for use with Nvidia cards.
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Quake 4 : Q4 General

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»