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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: My func_door is a Spammy Trunkard - Help Needed
efheath~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Nov. 8, 2005 09:36 pm
I am modding for EF1, a HM Match...

I need some help on the doors. First of all My Tools:

EFRadiant or GTK Radiant (Both installed  )
Q3Map2

I have sucessfully added 'func_door' they open in the correct direction using the 'angle' in the entity section.

BUT
.....

When I fire at them they should both open at the same time, they dont
When I walk by ONE, only ONE door opens, i then have to walk past the other door for it to open together...

Hmmm...

So My Question Is:



HOW DO I MAKE THE DOORS OPEN TOGETHER?
:s4:
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, Nov. 8, 2005 10:45 pm
They have to be 'teamed.'  There should be an explanation in the defs...  Its a key like 'team' and then a 'name' value... or something.  I can't remember exactly, but I do know they have to be teamed somehow.  Maybe by having the same name...
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Nov. 9, 2005 04:45 am
that should be correct agent! IIRC anyway
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Nov. 9, 2005 06:12 am
I have moments of clarity. :p
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efheath~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Nov. 9, 2005 07:42 pm
Yes it is something to do with the 'team':

Select both the func_doors, press 'n' and at the bottom there are two textboxes, put the following in:

Key: team
Value: name

where name is some name you want ot call the doors. Both doors need that key/value pair.
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Nov. 9, 2005 08:59 pm
Yay!  I'm useful!  Useful!
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efheath~rb
General Member
Since: Dec 23, 2006
Posts: 11
Last: Dec 23, 2006
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Level 1
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Nov. 11, 2005 07:14 pm
LOL

You were!

Thanks :D
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Nov. 12, 2005 12:03 am
No problem.
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