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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: OH !!  This turned out nice
synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Oct. 5, 2005 08:33 am
Lt. Cmdr. Salinga
That is awsome info and links thanks :)
Ok i may have to use a bit of initiative to make it seem bigger but everything i need i think you have supplied in the one post...
Many thanks mate !!
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, Oct. 5, 2005 02:32 pm
if you need models sync ill be happy to help :)
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Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
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Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Oct. 7, 2005 01:13 am
Those set blueprints are the same basic layout used for Voyager.

Here's the Ent-D blueprints created by Rick Sternbach that were sold in a cardboard-type box many years ago.
http://www.geocities.com/Area51/Rampart/5407/ncc1701d.htm
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Lt. Cmdr. Salinga~rb
General Member
Since: Dec 23, 2006
Posts: 117
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Oct. 7, 2005 08:09 am
The sets were used first for the first movie. The corridors and a most of the transporter room stayed then for the TNG sets. VOY used a great part of the corridors, a part of the transporter room, the shuttlebay and the living quarters of the TNG set:

http://salinga.everywebhost.com/showimg.html?/pics/st-sets.jpg
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synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Friday, Oct. 7, 2005 08:20 pm
All this help is amazing so i took a look at the sets and the blueprints.
I then found a few of Obrians old mod shots which were great but they didnt give me the impression of a huge "Vessel" that holds hundreds if crew.
So i mixed the set with the blueprints and came up with this. Instead of a tight curve i figured a few huge sweeps showing the vastness of the ship.
What do you guys think ??

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Scooter~rb
General Member
Since: Dec 23, 2006
Posts: 751
Last: Dec 23, 2006
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Level 7
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Oct. 8, 2005 12:45 am
I think my FPS is going to choke. That looks awesome!
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Lt. Cmdr. Salinga~rb
General Member
Since: Dec 23, 2006
Posts: 117
Last: Dec 23, 2006
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Level 4
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Oct. 8, 2005 01:03 am
Here some corridor shots for the right texture colors:











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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Oct. 8, 2005 08:19 am
looks great sync!
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synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Oct. 8, 2005 10:39 am
Quote (FliX @ Oct. 05 2005, 9:32 am)
if you need models sync ill be happy to help :)

Thanks Flix thats a great offer mate.
If you really want to help i really need a "turbolift interior"
Basicly a dummy interior and a hole where the doors should be so i can rotate it to any angle and add the doors using brushes.
Any other ideas greatly appreciated.

Can you help mate ??   :)

Sorry i sent you a PM but i thought it failed...il get back to you with a drawing of what i need :)
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synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, Oct. 8, 2005 10:43 am
Lt. Cmdr. Salinga
Great pics thanks :)  looks like Engineering redressed for those pics :)
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