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Forum: All Forums : Quake 4
Category: Q4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Moving from D3 to Q4
SebaSOFT~rb
General Member
Since: Dec 23, 2006
Posts: 59
Last: Dec 23, 2006
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Level 3
Category: Q4 General
Posted: Thursday, Sep. 8, 2005 05:52 pm
Quote (gaillard @ Sep. 03 2005, 8:36 pm)
just make there a limit on how small and big they can be and problem solved...

Just make limits? WTF?
A volume of a model cant me limited, it's a 3D model and the dispersion of the vertexes would be the same if you make a giant credit card model or the tankjr model in Q3, beside what's the point if everyone will use forceEnemyModel 1

P.S.: What about making a wire fence model??
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gaillard~rb
General Member
Since: Dec 23, 2006
Posts: 16
Last: Dec 23, 2006
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Level 1
Category: Q4 General
Posted: Thursday, Sep. 8, 2005 06:15 pm
of course it could be limited, and not the volume just the size.
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SebaSOFT~rb
General Member
Since: Dec 23, 2006
Posts: 59
Last: Dec 23, 2006
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Level 3
Category: Q4 General
Posted: Friday, Sep. 9, 2005 08:54 pm
I don“t see you point, what is the size? The height?I can make a very FAT DWARF and make it anough round to hit him from the other side of the map
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U.S.S. Speed~rb
General Member
Since: Dec 23, 2006
Posts: 9936
Last: Dec 23, 2006
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Level 10
Category: Q4 General
Posted: Sunday, Sep. 11, 2005 06:32 pm
I would make a single polys model... A little dot on the floor.
I prefer hitbox. Make it fair for everybody.
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MoRpH|nR~rb
General Member
Since: Dec 23, 2006
Posts: 51
Last: Dec 23, 2006
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Level 3
Category: Q4 General
Posted: Tuesday, Sep. 13, 2005 12:36 am
This thread is funny
Hitbox is fine. The overhead for per pixel is ridiculous + internet latency still means it can be out ;) They might use the ghoul2 stuff from sof2. best hitbox stuff i've seen in any game.
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Alpharaptor~rb
General Member
Since: Dec 23, 2006
Posts: 3476
Last: Dec 23, 2006
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Level 9
Category: Q4 General
Posted: Wednesday, Sep. 21, 2005 09:21 pm
Quote (UniKorn @ Sep. 05 2005, 2:13 pm)
Quote (FliX @ Sep. 04 2005, 12:10 pm)
im not saying 4 player per pixel is good, but 16 player per pixel hit would be good

going BACK to hitboxes is just going a step back in the technological evolution.

It's a step back in technology, and a step forward in gameplay.

Nice come back Uni...  :cool:

Yea...I prefer hit boxes, to me, the  cost of per pixel detection outweighs the benefits.
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