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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force General
General game questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Mike Okuda joins Perpetual
FaTaL eRrOr~rb
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Since: Dec 23, 2006
Posts: 2499
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Category: Star Trek Voyager: Elite Force General
Posted: Friday, Aug. 19, 2005 08:17 am
He hasn't joined the company, but the man who created LCARS and so much more has begun working with them on the Star Trek MMO.  According to him, fans will like where Perpetual is taking Star Trek.  This is a man I trust, so I'm totally psyched about the game now.  New details confirm that the game will take place 20 years after Nemesis and will involve some pretty significant updates to the tech we are all familiar with, as well as new uniforms (and I was really liking the First Contact style!  :(  ).

This makes me wonder, if they've got Mr. Okuda working on a video game set in the future of Trek, could this be the planned setting for the next series?  Would make things pretty simple, from a design standpoint anyway.
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George W Carver~rb
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Category: Star Trek Voyager: Elite Force General
Posted: Friday, Aug. 19, 2005 07:03 pm
Don't forget Mccoy or the Doctor.
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Corran Horn~rb
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Since: Dec 23, 2006
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Category: Star Trek Voyager: Elite Force General
Posted: Friday, Aug. 19, 2005 07:06 pm
I always enjoy cobalt posts.



...though I must confess I don't usually read the entire thing.


((you can bet there will be lots of special characters involved though))

----------------


...it's kind of like a nadine post.




BUT ^^ Nadine does not often use parenthesis.




((or tildes))








-------------------








~you can always count on some LOL's though~









((And maybe a smiley or two))  :p
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FaTaL eRrOr~rb
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Category: Star Trek Voyager: Elite Force General
Posted: Friday, Aug. 19, 2005 07:35 pm
I think you're right Cobalt, Trek has always been character driven.  But for me, it's easier believe in these characters because of the backdrop.  Okuda has always done a great job at creating a universe that seems functional, and real.  This lends itself to a more involving experience than actors doing their thing on an empty stage (which it sounds like you're thinking would be the "heart" of Trek, and therefore the only truly essential part).  Having this great setting for the actors to create their characters in makes poor acting more forgivable, IMO, because I'll kind of just gloss over it, entranced by the set.  Which I can see could be a problem, but how often are Paramount going to shell out for actors of Patrick Stewart's caliber?  My point is, Okuda does a great job creating the "skeleton", but it's not his job to put the meat on the bones.

I have to disagree about the characters being 2D though.  Well, all of them being 2D anyway.  I think there is a definite cast of characters that Paramount has decided must filled (Captain, Doctor, etc.) but I think that several of the characters within the Star Trek universe have become more than "just" characters.  The Chief and Worf from TNG, then DS9, Garak, Picard (for sure), Sisko and his son Jake just to name a few.  If anything, I think DS9 may have made us (me at least) care about the characters more!  I mean, when Jadzia died, I'll admit, I was a little teary-eyed.  Poor Worf!  And when Kira and Odo finally got together it was one of those 'bout #### time/happy moments that is absolutely real.  And you can't have a real moment without having real characters.  Sure there are some cardboard cut-outs designed to fill a specific role (T'Pol anyone?), but I think that there are so many real people inside the Star Trek universe that it more than makes up for some of the flakes.  And even then, the flakes give Star Trek just a little bit more reality IMO because there's certainly some walking around out here with us, people trying to act to a role rather than being themselves.
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FaTaL eRrOr~rb
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Posted: Friday, Aug. 19, 2005 08:27 pm
Quote (FaTaL eRrOr @ Aug. 19 2005, 2:35 pm)
I mean, when Jadzia died, I'll admit, I was a little teary-eyed.

Stupid lack of an edit button....

I felt the same way when Data died.  Even though B4 has Data's memories, he's not the same as Data.

The biggest reason I'm excited about Mr. Okuda working on the "skeleton" of the new game is that the characters will be up to the fans.  And, lately anyway, it seems that the fans have a better understanding of good characters that will fit inside the Star Trek universe.  Great backdrop from Okuda, great characters from The Fans, Star Trek online could singlehandedly revive Trek if it's done right.
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Cobalt60~rb
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Posted: Friday, Aug. 19, 2005 09:10 pm
ya you're probably right.  this is a video game afterall, and the universe or 'backdrop' is going to be an important factor to make the thing believeable.  if the world/enviroment is consistant and plausible then that will go a long way to keep people playing the game.   and since its a MMORPG.. the skeleton/universe/backdrop could turn out to be even more important, assuming the player has enough control to put 'meat' on the bones himself through gameplay.  

most games are scripted stories and the player is just along for the ride.  for most games (like EF), even a "perfect" world can't make up for a bad story. but MMORPGs aren't really story-driven in the first place; they're supposed to be more of an 'enviroment simulator' anyways.

so.. yeah.. its actually a good fit.   maybe Okuda has found his calling  :p
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FaTaL eRrOr~rb
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Posted: Saturday, Aug. 20, 2005 03:18 am
Excellent post Jeff, but I'd have to say that the problem with Enterprise really was the final symptom that began towards the end of Voyager ending; the producers (I'm looking at Berman and Braga here) stopped caring enough to innovate and really build up the characters.  The whole thing became (with some minor exceptions) "let's finish the seven year run".  Aside from what I considered to be some growth on the parts of Tom and B'Elanna, each of the characters remained in the mold that had been set for them in the first couple of seasons.  Seven was a re-hash of Data's quest for humanity, just like the Doctor's.   (The problem with Seven was that she was brought in for eye-candy, not because she presented something new.  Data's quest for humanity was, IMO, pretty original, and the Doc, while largley based off of Data, had some unique parts as well.  Seven was them tossed in a blender with nothing new, except for when they briefly touched on her missing childhood.)  The powers that be decided that they didn't need to have the characters grow, just get home.  TNG always had the characters changing, and evolving, and DS9 did an even better job of this IMO (in no small part due to Ira Steven Behr methinks).  Voyager started out with a lot of potential, but it fizzled out because they got lazy.  That laziness just carried over to Enterprise (some characters getting only the token "character development" and then being nearly completely ignored!) and grew.  And then Manny Coto took over.  I think just about every fan agrees that season four was a vast improvement over the others, mainly because you could tell that the producers cared again.  This was most clearly evidenced, to me anyway, when I found myself really looking forward to the show every week, wondering what could happen next.  The show suddenly became about the characters again, and not the politcal and current events references.  After the first season, I didn't watch the show.  I love Trek, but I often missed it due to work, and didn't feel like investing the time to find out what happened.  But once season four started and things started picking up, I made sure my schedule allowed me to watch the latest episode every week.  And of course Berman and Braga couldn't stand Trek doing well without them, so the fans became "fatigued" of the show.  I'm really hoping that Manny Coto, after a little time maybe, is allowed to pitch the idea he and the Reeves-Stevens' came up with.  He cares, and they can write.  That's all Trek really needs, aside from some decent actors.

But Okuda's work helps to gloss over the poor acting.   :cool:
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Peaceable Frood~rb
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Category: Star Trek Voyager: Elite Force General
Posted: Saturday, Aug. 20, 2005 02:41 pm
DS9 was the last series that had true character development, and that went a little overboard making it more of ST: The Soap Opera. TNG had good balance between character development and sci-fi, and no one can argue against TOS because that set the standard. ENT was dull, the characters felt like they were following some template, like a website using phpnuke instead of writing from scratch.

I'm hoping the game will be good, and doesn't become a tedious grinding exercise that WoW is becoming (though why should I be surprised the post-release development team is the same ones from EQ). I may just ditch WoW for this.

I do not see how Cobalt's rant has anything to do with this video game, but I could be missing something.
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Cobalt60~rb
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Category: Star Trek Voyager: Elite Force General
Posted: Saturday, Aug. 20, 2005 03:55 pm
it doesn't really.   my rant was more about 'trek' in general.
whenever I hear the words 'Mike Okuda' I think "ughh: part-of-the-problem" (heh)*
my rant was more of a warshack.. thing. :;):

in this case its not quite the same because its a video game.  

---------

* to clarify: I've got nothing against Okuda. in fact.. I think Okuda did his job TOO well.

but unfortunately I think his contribution to Trek is actually one of the reasons that 'mainstream' fans tend to shy away from, (make fun of?), Star Trek.  all the 'technological continuity' (all the gadgets and crap) has become a focus of the show.  and unless you'd been following trek from the start (and taking it seriously) then, for the audience anyways,  all this treklore just becomes a bit silly after a while.  

its become hard for the first-time-fan to take 'Star Trek' seriously, at all.  
and (IMO).. its because there's just too much of techobabble/treklore to keep track of.

I mean, I've heard Okuda say that he knows exactly how the warp drive works. every step along the way from the antimatter to plasma conduits (or whateverthe####theyare).  
^^ how necessary is that.. really? to tell a story about kilngons? or to HEAR a story about klingons?

most people in the audience don't take the "universe" very seriously.  certainly NOT as seriously as Okuda and his wife.  they just want to hear a story about a klingon civil war (and go home thinking about race-relations in Detroit)

the audience takes the characters seriously..
(and often they believe in the characters as real people)
..but the enviroment in which these characters exist is still pure fantasy.  

and fantasy.. well..
lets just say its best if you leave at least SOME of it to the audience's imagination. heh :old8:

(unfortunately, the "fantasy" aspect of trek has grown to fill a 500 page "Star Trek Encyclopedia" (!!FFS!!) LOL) :p
(Part Of The Problem. hehe)
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Cobalt60~rb
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Category: Star Trek Voyager: Elite Force General
Posted: Saturday, Aug. 20, 2005 04:07 pm
as far as The Game goes..
a MMORPG is basically just a fantasy-world-simulator anyways.
the more details you have represented in-game, the better it wll be.
so its probably a good thing to have Okuda on board for something like this.
he is, afterall, the anal-retentive-accountant-of-ALL-things-Trek (hehe).
if anyone can make the 'fantasty' more "Realistic" :p,  it would be him.

as long as he doesn't go "too" far..
and take all the "fun" out of the fantasy..
like he did with the TV shows for the last 20 years (heh)
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