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Forum: All Forums : Star Trek Voyager: Elite Force
Category: Star Trek Voyager: Elite Force MOD Support
Mapping, modeling, scripting, etc. questions, comments and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Mapping again with avengence !!!!
synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 17, 2005 08:04 am
No!! No!! Please i need the maps....Whatever you will let me use. i made this to give me a base to work with. It would take me forever construct the other areas. My God i wouldnt even want to try to compete with your bridge etc.

I just wanted to show i wasnt wasting your time and this project was for real also i could do your map some justice without screwing it up and put a little effort into it myself so its not just ripping off of your mod.
I know the work involved in taking the areas out for me to use is a pain in the ass on its own and i "REALLY" appreciate it.... Also its the only reason i decided to do an enterprise 4 otherwise it would just be another Tos map !!
Your right that the colours do differ ingame than in Paintshop Pro they always seem darker once applied but i can still play with those. The only Qtime area you didnt mention was the hanger but im guessing you have it... If not i will get it to you.

But again please its people knowing they can deathmatch your NX01 is what im using to sell the idea for this map..
Anything you let me have and i can cram in will get used also full credit to each member of your team will be clearly stated. This map feels really good to me and everything is dropping into place like clockwork....If it carries on like this it wont be long before i have something playable :)
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synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 17, 2005 08:57 am
How about this....Full screen...full metal !!!
Or is this overdone ??? Remembering of course i still have the bottom lights to add..

Full Screenshot Here  !!!

And Another ..

Full Screenshot 2
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Tuesday, May. 17, 2005 03:03 pm
Quote (Paracyte @ May 16 2005, 4:21 pm)
Agent: We do still plan to work on it some more, but its been on hold for the past month and a half and it will remain in that status untill we're all out of school next month. Over summer, I plan to make some good progress, hopefully even get the first release out. But we will have to wait and see how things go from here. I've also been, as you may have noticed, devoting time to the EF:TC project, but that doesn't mean I won't still be working on NX-01 mod as well. Although I haven't been making any progress on that recently either for the same reason anyway :/

Yeah, I'll be done w/ school in a few weeks too...   And now, I AM a modeler...  Heh.  Let me know if you guys want some help.  Turns out low poly modeling is my 'forte.'  (I can't figure out splines, so I just box-model everything)
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synchromesh~rb
General Member
Since: Dec 23, 2006
Posts: 304
Last: Dec 23, 2006
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Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 18, 2005 09:21 am
Quote
if you don't mind, though, I'm going to integrate those new ceiling lights into the nx-01 corridor models once I eventually get back to working on it, they just look so much better


My god you dont have to ask  !!!
Im glad theres something there you thought would enhance yours....If you want my mapfiles and textures i will send them if you just fancy grabbing and dropping :)
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Agent007~rb
General Member
Since: Dec 23, 2006
Posts: 27798
Last: Dec 23, 2006
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Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Wednesday, May. 18, 2005 01:28 pm
I was talking about NX-01... (I don't even have HL2 yet) And I'd love to help, especially if you don't have any other modeler...  It's funny, I remember making that helm for the bridge, and how long it took and how many shortcuts I had to take to map it... Would've been so easy to just model it.  Heh.  The only thing is, I've never actually modeled for a game yet, so I'm not so sure on all the exporting stuff...  Do you know where I could find EF-specific info?  I'd have to re-install the game, too.  It's been so long...  In any case, it would probably have to wait a month or two...  Depends on how busy I am, but I know that things will get easier once I'm out of school.  Just to give me an idea, what kinds of things would you need modeled?
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FliX~rb
General Member
Since: Dec 23, 2006
Posts: 8484
Last: Dec 23, 2006
[view latest posts]
Level 10
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Thursday, May. 19, 2005 10:05 am
looks awsome sync!!! keep at it :cool:
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Gigonn~rb
General Member
Since: Dec 23, 2006
Posts: 298
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: Star Trek Voyager: Elite Force MOD Support
Posted: Saturday, May. 21, 2005 12:16 pm
The map looks great!  :cool:

Paracyte: About converting .map files into .ase format, what is the excate procedure?
I'm really curious to know!

:;):
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