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Forum: All Forums : DOOM III
Category: DOOM III General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: doom iii - getting ready to map
rEdrUmMDK
Preferred PLUS Member
Since: May 29, 2002
Posts: 6787
Last: Feb 12, 2009
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Level 10
Admin
Category: DOOM III General
Posted: Sunday, Aug. 8, 2004 12:44 am
Loaded up the editor per the FAQ creating another shortcut and editing the Target line with the other commands. Works really well.

It still is radiant with a twist. The textures do not appear as usual. There is another box that pops up like Radiants Entity Editor but it is used for browsing textures etc. Works really well.
After adding a light there are some options like setting health for a light where you can shoot the light out and it will go dark.
I am going to try and find some info on the light functions.
After playing into the second level and seeing all the different lighting effects some research is in order.
Backup Your Work or your Work will be gone.
http://www.modsonline.com
better red than dead
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RedTiger
General Member
Since: Nov 7, 2001
Posts: 341
Last: Feb 23, 2005
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Level 5
Category: DOOM III General
Posted: Sunday, Aug. 8, 2004 02:11 am
Sounds awesome, I loved that from worldcraft, where you can browse the textures in a window instead.

I can tell this is going to grow as time goes by!
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PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
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Level 8
Category: DOOM III General
Posted: Sunday, Aug. 8, 2004 11:00 pm
Didn't mean anything by comment, other than company's out source poo-poo to other counties for slave wages...

Pisses me off...

[evil]
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RedTiger
General Member
Since: Nov 7, 2001
Posts: 341
Last: Feb 23, 2005
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Level 5
Category: DOOM III General
Posted: Sunday, Aug. 8, 2004 11:13 pm
I may be wrong, but I don't think outsourcing to Mexico is a problem, lol....try INDIA. No offense.
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